extended 10pager
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gdd/10pager.pdf
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gdd/10pager.tex
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gdd/10pager.tex
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@ -34,8 +34,8 @@
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\tableofcontents
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\tableofcontents
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\newpage
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\newpage
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\pagenumbering{arabic}
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\pagenumbering{arabic}
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\setcounter{page}{1}
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\setcounter{page}{1}
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\vfill
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\vfill
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@ -88,33 +88,38 @@ reach the size of a large cat.
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The activatable abilities, all having three levels, include:
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The activatable abilities, all having three levels, include:
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\begin{itemize}
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\begin{itemize}
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\item health up (Adds 50\% of your start health to your max health per level)
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\item Health up (Adds 50\% of your start health to your max health per level)
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\item congeal (reduces damage by 25\% of remaining damage per level)
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\item Congeal (reduces damage by 25\% of remaining damage per level)
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\item vacuole (store one collected powerup per level)
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\item Vacuole (store one collected powerup per level)
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\item spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
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\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
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\item harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
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\item Harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
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\end{itemize}
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\end{itemize}
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\vfill
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\vfill
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\section{Player Controls}
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\section{Player Controls}
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The controls described here take a QWERTZ-keyboard as reference.
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\keys{A} Slither left
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\keys{A} Slither left
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\keys{D} Slither right
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\keys{D} Slither right
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\keys{W} Jump
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\keys{W} Jump
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\keys{S} Interact
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\keys{S} Jump down thrugh Platform
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\keys{\tab} Switch through vacuoles (if more than 1)
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\keys{F} Interact
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\keys{Q} Release powerup from (selected) vacuole
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\keys{Q} Release powerup from (selected) vacuole
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\keys{\space} Spit
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\keys{E} Harden
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\keys{E} Harden
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\keys{\tab} Switch through vacuoles (if more than 1)
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\keys{\space} Spit
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\keys{Esc} Enter/Exit Menu
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\vfill
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\vfill
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@ -279,6 +284,94 @@ Your health drops to zero.
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\vfill
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\vfill
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\section{Game mechanics}
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\enquote{Pituicat} takes place in a two-dimensional world viewed from the side, the typical
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platformer view. The camera is usually centered on the player and follows his character thus
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scrolling horizontally and vertically, depending on level size in the direction of movement.
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The player moves around the map in real time as do the enemies. A HUD on screen schows
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remaining health in from of a bar the active powerup if any and the stored up to three
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powerups if any.
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\hspace{.5cm}
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A player in game can move around, jump and interact with certain objects in the game like
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valves or switches. The number of active control buttons on the keyboard rises as the player
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progresses and activates new abilities, but are mapped out to be easily reachable with one
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hand. Powerups and DNA-Fragments laying around on the map or dropped by enemies are collected
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actively by the player through direct contact. After clearing each level the player can spend
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newly gained DNA-Fragments on abilities on a static screen also showing some statistics on
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the player's progress before advancing to the next level.
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\hspace{.5cm}
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In \enquote{Pituicat} there is a number of active and passive abilities a player can invest
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DNA-Fragments in, enabling new actions or simply aiding the player's survival.
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Every ability has three levels of power, which can be activated coonsuming a DNA-Fragment,
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but only when the previous power level has been already activated. Unlocking an ability,
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also raising the power level to one, does not require any previous level of any other
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ability, but also consumes a DNA-Fragment.
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\hspace{.5cm}
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An example for a passive ability would be \enquote{Congeal}, which reduces received damage
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by 25\% per power level.
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\hspace{.5cm}
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Another example, this time for an active ability, is \enquote{Spit}, which enables the
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player to shoot a projectile with increasing range for each power level starting with
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two tile lengths over four to eight before dissolving into thin air.
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\vfill
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\nbreak
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\vfill
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\section{Enemies}
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Every stage of the game has it's own set of enemies with varying sets of abilities. Below
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is a sample of enemies ordered by stage and a short description of the stage's boss.
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\vfill
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\subsection{The Sewer}
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\begin{itemize}
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\item Woodlice eat everything looking edible and can roll up to a ball if threatened.
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\item Goldfish jump out of water to catch prey.
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\item \enquote{King Rat} is accompanied by his large and eveer hungry court of rat minions
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\end{itemize}
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\vfill
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\subsection{Back alley}
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\begin{itemize}
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\item Rats mourn their lost king and are furious
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\item Spiders can shoot webs slowing you down
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\item \enquote{The Raven} drops heavy pieces of garbage onto its prey and deflects
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projectiles with mighty gusts of wind.
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\end{itemize}
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\vfill
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\subsection{Abandoned Lab}
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\begin{itemize}
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\item Cyberhamsters ccan dash forward very quickly with their cybernetic limbs
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\item Axolotls spit acidic drops and can return from the dead.
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\item \enquote{CyberPsy} is a genetically altered cybernetically enhanced capuchin monkey
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with psionic abilities.
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\end{itemize}
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\vfill
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\subsection{The Highway}
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\vfill
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\hspace*{0pt}
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\hspace*{0pt}
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\end{document}
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\end{document}
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