extended 10pager

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nek0 2020-09-03 08:53:56 +02:00
parent 3ed715c7aa
commit 43264e7856
2 changed files with 104 additions and 11 deletions

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\tableofcontents
\newpage
\pagenumbering{arabic}
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\pagenumbering{arabic}
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@ -88,33 +88,38 @@ reach the size of a large cat.
The activatable abilities, all having three levels, include:
\begin{itemize}
\item health up (Adds 50\% of your start health to your max health per level)
\item congeal (reduces damage by 25\% of remaining damage per level)
\item vacuole (store one collected powerup per level)
\item spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
\item harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
\item Health up (Adds 50\% of your start health to your max health per level)
\item Congeal (reduces damage by 25\% of remaining damage per level)
\item Vacuole (store one collected powerup per level)
\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
\item Harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
\end{itemize}
\vfill
\section{Player Controls}
The controls described here take a QWERTZ-keyboard as reference.
\keys{A} Slither left
\keys{D} Slither right
\keys{W} Jump
\keys{S} Interact
\keys{S} Jump down thrugh Platform
\keys{\tab} Switch through vacuoles (if more than 1)
\keys{F} Interact
\keys{Q} Release powerup from (selected) vacuole
\keys{\space} Spit
\keys{E} Harden
\keys{\tab} Switch through vacuoles (if more than 1)
\keys{\space} Spit
\keys{Esc} Enter/Exit Menu
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@ -279,6 +284,94 @@ Your health drops to zero.
\vfill
\section{Game mechanics}
\enquote{Pituicat} takes place in a two-dimensional world viewed from the side, the typical
platformer view. The camera is usually centered on the player and follows his character thus
scrolling horizontally and vertically, depending on level size in the direction of movement.
The player moves around the map in real time as do the enemies. A HUD on screen schows
remaining health in from of a bar the active powerup if any and the stored up to three
powerups if any.
\hspace{.5cm}
A player in game can move around, jump and interact with certain objects in the game like
valves or switches. The number of active control buttons on the keyboard rises as the player
progresses and activates new abilities, but are mapped out to be easily reachable with one
hand. Powerups and DNA-Fragments laying around on the map or dropped by enemies are collected
actively by the player through direct contact. After clearing each level the player can spend
newly gained DNA-Fragments on abilities on a static screen also showing some statistics on
the player's progress before advancing to the next level.
\hspace{.5cm}
In \enquote{Pituicat} there is a number of active and passive abilities a player can invest
DNA-Fragments in, enabling new actions or simply aiding the player's survival.
Every ability has three levels of power, which can be activated coonsuming a DNA-Fragment,
but only when the previous power level has been already activated. Unlocking an ability,
also raising the power level to one, does not require any previous level of any other
ability, but also consumes a DNA-Fragment.
\hspace{.5cm}
An example for a passive ability would be \enquote{Congeal}, which reduces received damage
by 25\% per power level.
\hspace{.5cm}
Another example, this time for an active ability, is \enquote{Spit}, which enables the
player to shoot a projectile with increasing range for each power level starting with
two tile lengths over four to eight before dissolving into thin air.
\vfill
\nbreak
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\section{Enemies}
Every stage of the game has it's own set of enemies with varying sets of abilities. Below
is a sample of enemies ordered by stage and a short description of the stage's boss.
\vfill
\subsection{The Sewer}
\begin{itemize}
\item Woodlice eat everything looking edible and can roll up to a ball if threatened.
\item Goldfish jump out of water to catch prey.
\item \enquote{King Rat} is accompanied by his large and eveer hungry court of rat minions
\end{itemize}
\vfill
\subsection{Back alley}
\begin{itemize}
\item Rats mourn their lost king and are furious
\item Spiders can shoot webs slowing you down
\item \enquote{The Raven} drops heavy pieces of garbage onto its prey and deflects
projectiles with mighty gusts of wind.
\end{itemize}
\vfill
\subsection{Abandoned Lab}
\begin{itemize}
\item Cyberhamsters ccan dash forward very quickly with their cybernetic limbs
\item Axolotls spit acidic drops and can return from the dead.
\item \enquote{CyberPsy} is a genetically altered cybernetically enhanced capuchin monkey
with psionic abilities.
\end{itemize}
\vfill
\subsection{The Highway}
\vfill
\hspace*{0pt}
\end{document}