expanded beat chart
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@ -6,6 +6,7 @@
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\usepackage{amsfonts}
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\usepackage{amssymb}
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\usepackage{graphicx}
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\usepackage{graphicx}
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\usepackage{csquotes}
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\usepackage[left=2.00cm,right=2.00cm,
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\usepackage[left=2.00cm,right=2.00cm,
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top=2.00cm,bottom=2.00cm]{geometry}
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top=2.00cm,bottom=2.00cm]{geometry}
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\author{Amedeo Molnár}
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\author{Amedeo Molnár}
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@ -26,10 +27,10 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\section{The Sewer}
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\section{The Sewer}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: The Sewer 1} &
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\textbf{Level: The Sewer 1} &
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\textbf{Level: The Sewer 2} &
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\textbf{Level: The Sewer 2} &
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@ -51,9 +52,11 @@ top=2.00cm,bottom=2.00cm]{geometry}
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combat and collecting powerups &
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combat and collecting powerups &
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\textbf{Progression:} Player crosses first level and
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\textbf{Progression:} Player crosses first level and
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collects first powerups and solves first puzzles &
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collects first powerups and solves first puzzles &
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\textbf{Progression:} Player solves more complex puzzles
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\textbf{Progression:} Player solves more complex
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puzzles
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and encounters lots of rats &
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and encounters lots of rats &
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\textbf{Progression:} Player fights King Rat \\
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\textbf{Progression:} Player fights
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\enquote{King Rat} \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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@ -73,7 +76,7 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
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Big Rat &
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Big Rat &
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\textbf{Enemies}: King Rat \\
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\textbf{Enemies}: \enquote{King Rat} \\
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
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@ -106,60 +109,82 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\section{Back Alley}
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\section{Back Alley}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 3} &
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\textbf{Level: Back Alley 3} &
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\textbf{Level: Back Alley 4} \\
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\textbf{Level: Back Alley 4} \\
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\textbf{Name: Back Alley -- Under pressure} &
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- Up the Pipe} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- Shadow in the sky} \\
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\textbf{Name: Back Alley -- ???} \\
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\textbf{Story:} Pituicat first reaches the world above
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\textbf{Story:} Pituicat first reaches the world above
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ground since his transformation &
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ground since transformation and is greeted by a
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\textbf{Story:} ??? &
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garbage compressor &
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\textbf{Story:} ??? &
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\textbf{Story:} After getting out of the garbage
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\textbf{Story:} ??? \\
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Compressor the back alley is open for exploration &
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\textbf{Progression:} ??? &
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\textbf{Story:} To get out of the alley to the lab
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\textbf{Progression:} ??? &
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Pituicat has to get higher up &
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\textbf{Progression:} ??? &
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\textbf{Story:} The roof is reached, but guarded by a
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\textbf{Progression:} ??? \\
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raven \\
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\textbf{Est. play time:} ??? &
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\textbf{Progression:} Player reaches new stage and is
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\textbf{Est. play time:} ??? &
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introduced to new Powerup &
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\textbf{Est. play time:} ??? &
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\textbf{Progression:} Player has to traverse a mostly
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\textbf{Est. play time:} ??? \\
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vertical level to get above the garbage containers &
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\textbf{Color map:} ??? &
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\textbf{Progression:} Player climbs through garbage
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\textbf{Color map:} ??? &
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chutes and over fire excape ladders to get to the roof
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\textbf{Color map:} ??? &
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&
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\textbf{Color map:} ??? \\
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\textbf{Progression:} Player fights
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\textbf{Enemies}: ??? &
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\enquote{The Raven} \\
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\textbf{Enemies}: ??? &
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\textbf{Est. play time:} 15 min. &
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\textbf{Enemies}: ??? &
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\textbf{Est. play time:} 15 min. &
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\textbf{Enemies}: ??? \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Mechanics:} ??? &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Mechanics:} ??? &
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\textbf{Color map:} red (bricks), blueish grey
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\textbf{Mechanics:} ??? &
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(steel), grey (asphalt, concrete) &
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\textbf{Mechanics:} ??? \\
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\textbf{Color map:} red (bricks), blueish grey
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\textbf{Hazards:} ??? &
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(steel), grey (asphalt, concrete) &
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\textbf{Hazards:} ??? &
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\textbf{Color map:} red (bricks), blueish grey
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\textbf{Hazards:} ??? &
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(steel), grey (asphalt, concrete),
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blue/black (glass panes) &
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\textbf{Color map:} grey (roof), white (air chutes),
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red (brick), blue (glass panes) \\
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\textbf{Enemies}: Rat, Spider, Big Spider &
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\textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot
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&
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\textbf{Enemies}: Spider, Big Spider, Sparrow &
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\textbf{Enemies}: \enquote{The Raven} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Glass shard pit, Battery acid,
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conveyor belt, cardboard platform (breaks) &
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\textbf{Hazards:} Glass shard pit, Battery acid,
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conveyor belt, cardboard platform (breaks),
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dripping bleh &
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\textbf{Hazards:} conveyor belt,
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cardboard platform (breaks),
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dripping bleh &
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\textbf{Hazards:} None \\
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} Oily Emulsion, Latex &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} Oily Emulsion, Latex &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} Oily Emulsion, Latex &
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\textbf{Power-ups:} ??? \\
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\textbf{Power-ups:} Oily Emulsion, Latex \\
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\textbf{Economy:} ??? &
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\textbf{Economy:} None &
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\textbf{Economy:} ??? &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} ??? &
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\textbf{Economy:} None &
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\textbf{Economy:} ??? \\
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} Disable garbage compressor &
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} Find and shutt off breakers for bad
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\textbf{Puzzles:} ??? &
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wiring &
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\textbf{Puzzles:} ??? \\
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\textbf{Puzzles:} trick a flock of birds into going
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somewhere else &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\section{Abandoned Lab}
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\section{Abandoned Lab}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 2} &
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\section{The Highway}
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\section{The Highway}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 2} &
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\section{Military-Industrial Complex}
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\section{Military-Industrial Complex}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 2} &
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\section{Secret Base}
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\section{Secret Base}
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\begin{tabular}{
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\begin{tabular}{
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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p{.23\linewidth}
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p{.23\linewidth}|
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}
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 2} &
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