Commit Graph

391 Commits

Author SHA1 Message Date
nek0 2e359d9b0f remove double export 2021-01-11 12:01:24 +01:00
nek0 24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 ecffdaf467 ignore profiling data 2021-01-03 18:33:51 +01:00
nek0 bbf2cc9911 make affection strict 2021-01-03 18:21:12 +01:00
nek0 e3c3caec0b more 'fixing' 2021-01-03 10:19:05 +01:00
nek0 a6977e81aa 'fix' shader error for AMD cards 2021-01-03 10:14:36 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
nek0 cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 8e870e3525 move player 2021-01-02 15:02:33 +01:00
nek0 02d11e7e2e remove unused module reference 2021-01-02 15:02:25 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
nek0 0977680004 add new modules to package definition 2020-12-27 05:28:03 +01:00
nek0 d55cb1f38e add or modify container modules 2020-12-27 05:27:07 +01:00
nek0 7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
nek0 454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00
nek0 253e698cc4 commence physics implementation with mass 2020-12-27 02:31:10 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 99f37fc6b2 correct wrong output 2020-12-23 16:17:25 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 a859814fda fix infinite loop when expanding buffers 2020-12-23 07:20:23 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 3873c62f17 update test level map 2020-12-14 08:00:42 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 6523f13cac get more output... 2020-12-14 03:12:04 +01:00
nek0 b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
nek0 e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
nek0 1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00
nek0 7142ce9b55 bind buffers before reading from them 2020-12-07 16:02:57 +01:00
nek0 d0a9d342c7 add packages in extern to project packages 2020-12-07 12:59:52 +01:00
nek0 dbc3188317 clarification 2020-12-07 01:50:32 +01:00
nek0 a3f92c9960 expand build instructions for other Penguins 2020-12-07 01:49:27 +01:00
nek0 29c531ef73 fix headings 2020-12-07 01:47:20 +01:00
nek0 84e1c4ded2 add readme file at last 2020-12-07 01:45:49 +01:00
nek0 c58cc24910 notes turned obsolete. modular design preferred. 2020-12-07 00:42:33 +01:00
nek0 6073ba6cc9 removing references 2020-12-07 00:38:54 +01:00
nek0 e7e157c8ab deleting obsolete files 2020-12-07 00:38:17 +01:00
nek0 ec087113f8 preapare for textures 2020-12-07 00:26:17 +01:00
nek0 e3fd34731b ignore OpenGL trace files 2020-12-06 08:15:52 +01:00
nek0 5675cf7f6d reorganize modules and add new dependencies 2020-12-06 08:15:31 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 7e3fbd45c7 add shaders 2020-12-06 08:14:05 +01:00
nek0 5aaa2dd41b more verbose messages from engine on startup 2020-12-05 14:28:57 +01:00