Commit graph

55 commits

Author SHA1 Message Date
nek0 24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 a6977e81aa 'fix' shader error for AMD cards 2021-01-03 10:14:36 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
nek0 cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 8e870e3525 move player 2021-01-02 15:02:33 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
nek0 d55cb1f38e add or modify container modules 2020-12-27 05:27:07 +01:00
nek0 7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
nek0 454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00
nek0 253e698cc4 commence physics implementation with mass 2020-12-27 02:31:10 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 99f37fc6b2 correct wrong output 2020-12-23 16:17:25 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 a859814fda fix infinite loop when expanding buffers 2020-12-23 07:20:23 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
nek0 e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
nek0 1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00
nek0 7142ce9b55 bind buffers before reading from them 2020-12-07 16:02:57 +01:00
nek0 e7e157c8ab deleting obsolete files 2020-12-07 00:38:17 +01:00
nek0 ec087113f8 preapare for textures 2020-12-07 00:26:17 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00
nek0 0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
nek0 de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
nek0 171f71180f start restructuring 2020-10-30 07:38:18 +01:00
nek0 dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
nek0 3b5d0a90ad introduce scenes and thus get rid of overly big enums 2020-10-25 19:33:18 +01:00
nek0 31f56d62a3 add Scene class 2020-10-25 19:32:44 +01:00
nek0 00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
nek0 2e280d6e19 Draft more state implementation and make engine verbose 2020-10-17 10:35:25 +02:00
nek0 7c18915e9b build foundations for state machine 2020-10-17 01:53:25 +02:00
nek0 cf520852d0 extract size alongside data when reding in textures 2020-10-17 01:52:22 +02:00
nek0 ada9c1368f finish constructing maps 2020-10-17 01:51:19 +02:00
nek0 02ed49a17b prepare map construction 2020-10-12 06:29:09 +02:00
nek0 ff77587042 working on textures 2020-10-12 06:08:33 +02:00
nek0 31a58280ae successful read of map layer 2020-10-10 01:00:33 +02:00
nek0 a1144db6d9 expand on types 2020-10-09 05:51:00 +02:00
nek0 bb364d6b1a remove doubles 2020-10-09 05:28:04 +02:00
nek0 12b788af5e more types 2020-10-06 04:19:07 +02:00
nek0 0c53c11942 meow 2020-09-24 06:14:44 +02:00