Commit Graph

34 Commits

Author SHA1 Message Date
nek0 67e4c9ca80 add reverse-checking of collision 2021-01-20 07:13:04 +01:00
nek0 bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
nek0 3d9af3eaf8 fix collision detection yet again 2021-01-19 21:46:07 +01:00
nek0 fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
nek0 0b03c306c3 correct reaction 2021-01-17 20:57:45 +01:00
nek0 bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 56779daa22 hunt warnings 2021-01-12 00:52:29 +01:00
nek0 24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
nek0 cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
nek0 d55cb1f38e add or modify container modules 2020-12-27 05:27:07 +01:00
nek0 7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
nek0 454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00
nek0 253e698cc4 commence physics implementation with mass 2020-12-27 02:31:10 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00
nek0 0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
nek0 de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
nek0 171f71180f start restructuring 2020-10-30 07:38:18 +01:00
nek0 dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
nek0 31f56d62a3 add Scene class 2020-10-25 19:32:44 +01:00
nek0 00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
nek0 ff77587042 working on textures 2020-10-12 06:08:33 +02:00