nek0
|
61451a4a10
|
first powerup including effects works
|
2021-04-29 06:09:32 +02:00 |
nek0
|
3079ee74e1
|
some tinkering with cast and collision
|
2021-04-28 16:35:51 +02:00 |
nek0
|
21df43b773
|
starting work on powerups. Drawable for now
|
2021-04-22 05:37:57 +02:00 |
nek0
|
9e04a4fddb
|
start collectables
|
2021-04-21 14:39:26 +02:00 |
nek0
|
efb5046ec7
|
make proper wall slide
|
2021-04-17 11:33:28 +02:00 |
nek0
|
9da16fc6a7
|
fix collision halfway
|
2021-04-16 18:46:01 +02:00 |
nek0
|
7654888f6f
|
more work on collision
|
2021-03-22 06:36:28 +01:00 |
nek0
|
c7f4f00a2f
|
squish
|
2021-02-27 16:08:45 +01:00 |
nek0
|
a99a70eb9d
|
make better collision reaction
|
2021-01-17 02:30:45 +01:00 |
nek0
|
8627f80be2
|
tinkering with collision and movement
|
2021-01-12 03:12:02 +01:00 |
nek0
|
56779daa22
|
hunt warnings
|
2021-01-12 00:52:29 +01:00 |
nek0
|
e820437bdf
|
first jump implementation
|
2021-01-12 00:51:58 +01:00 |
nek0
|
5ec8901dd7
|
split Scene 'Test' up in submodules per method and hunt warnings
|
2021-01-11 10:33:20 +01:00 |