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0a2e3f05d4
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halfway interactable objects
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2021-07-25 15:51:42 +02:00 |
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819559607c
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some cleanup
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2021-07-25 13:29:02 +02:00 |
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5c634c3865
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reworked player movement
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2021-07-25 10:11:28 +02:00 |
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8dd37e8e95
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reworking walking
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2021-07-24 09:35:41 +02:00 |
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d71437774f
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linted
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2021-07-24 03:33:00 +02:00 |
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95f5b2c3a8
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linting
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2021-07-14 02:42:24 +02:00 |
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d7373e0c28
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increase player mass
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2021-07-08 18:45:02 +02:00 |
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b3a2e58af4
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tinker more on collision. objects move, but glitches ensue.
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2021-07-08 18:39:31 +02:00 |
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40e82e26f6
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try making objects move
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2021-05-14 09:22:01 +02:00 |
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25b6eb659d
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fix view update issue
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2021-05-01 22:27:18 +02:00 |
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2e25c4cfcc
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introduce and propagate view direction
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2021-05-01 22:16:06 +02:00 |
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58ae21724b
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cat flips in move direction
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2021-04-29 21:02:41 +02:00 |
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6633fffb30
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decrease collision boundaries of player
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2021-04-29 20:52:42 +02:00 |
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1ab8befd8f
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restructure: moved Graphics and Physics into own subfolders
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2021-04-29 20:28:52 +02:00 |
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61451a4a10
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first powerup including effects works
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2021-04-29 06:09:32 +02:00 |
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3079ee74e1
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some tinkering with cast and collision
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2021-04-28 16:35:51 +02:00 |
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21df43b773
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starting work on powerups. Drawable for now
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2021-04-22 05:37:57 +02:00 |
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9e04a4fddb
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start collectables
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2021-04-21 14:39:26 +02:00 |
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d095569911
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add missing imports
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2021-04-21 14:39:26 +02:00 |
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b51248e7e7
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create base classes for collectable powerups
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2021-04-21 14:39:26 +02:00 |
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310105ed48
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start tangibles
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2021-04-21 14:39:26 +02:00 |
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927d7af132
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fix error in movement caused by numlock modifier
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2021-04-21 14:37:47 +02:00 |
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efb5046ec7
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make proper wall slide
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2021-04-17 11:33:28 +02:00 |
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7799387cf2
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broadphase saves a bit of the day
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2021-03-04 01:56:42 +01:00 |
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de22c2fffe
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zero allmovement in collision direction
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2021-01-20 05:21:50 +01:00 |
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bf04946a1b
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add collision direction to overlaps and make unground possible in movement
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2021-01-20 04:40:57 +01:00 |
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ae38902d9c
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restructuring
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2021-01-19 21:46:17 +01:00 |
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fe947c8ba5
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stop lerping on collision with vertical wall
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2021-01-19 12:50:15 +01:00 |
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bb61df8b6d
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more granular reaction
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2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
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make better collision reaction
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2021-01-17 02:30:45 +01:00 |
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430e2fff14
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reworked collision again
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2021-01-14 23:08:24 +01:00 |
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
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6a4c0e5b42
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adjust gravitation and jump
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2021-01-12 00:53:00 +01:00 |
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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24a04ecb36
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prepare for keyboard input events
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2021-01-11 12:01:07 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4137101dbc
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make Pituicat an Actor and update it properly
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2020-12-24 12:02:09 +01:00 |
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3bfa8671b0
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do not limit texture color
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2020-12-23 17:16:30 +01:00 |
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675b0ff155
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we have a player!
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2020-12-23 16:39:45 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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a859814fda
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fix infinite loop when expanding buffers
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2020-12-23 07:20:23 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
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2020-12-14 08:00:21 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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efbbc49b54
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get a texture to show up correctly
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2020-12-14 03:12:33 +01:00 |
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b176155b8a
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move stuff around
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2020-12-14 03:11:46 +01:00 |
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e4bd5198e0
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fix haddock markup
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2020-12-07 17:09:05 +01:00 |
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1eae6ae381
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fix haddock markup
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2020-12-07 16:03:16 +01:00 |
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