Commit Graph

26 Commits

Author SHA1 Message Date
nek0 9a9408edf3 deduplication 2021-04-17 05:10:36 +02:00
nek0 7657a35415 first cleanup 2021-04-17 04:53:21 +02:00
nek0 56bf486fbf collision detection finally works! cleanup is next... 2021-04-17 04:20:34 +02:00
nek0 134445ed20 further attempt at physics 2021-04-16 21:47:02 +02:00
nek0 9da16fc6a7 fix collision halfway 2021-04-16 18:46:01 +02:00
nek0 d9a0128958 collision detection still not working 2021-03-22 07:01:02 +01:00
nek0 7654888f6f more work on collision 2021-03-22 06:36:28 +01:00
nek0 7799387cf2 broadphase saves a bit of the day 2021-03-04 01:56:42 +01:00
nek0 c7f4f00a2f squish 2021-02-27 16:08:45 +01:00
nek0 67e4c9ca80 add reverse-checking of collision 2021-01-20 07:13:04 +01:00
nek0 bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
nek0 3d9af3eaf8 fix collision detection yet again 2021-01-19 21:46:07 +01:00
nek0 fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
nek0 0b03c306c3 correct reaction 2021-01-17 20:57:45 +01:00
nek0 bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
nek0 cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
nek0 7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
nek0 454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00