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0b03c306c3
|
correct reaction
|
2021-01-17 20:57:45 +01:00 |
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bb61df8b6d
|
more granular reaction
|
2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
|
make better collision reaction
|
2021-01-17 02:30:45 +01:00 |
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3b3b9822f5
|
make window size fix
|
2021-01-14 23:08:57 +01:00 |
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430e2fff14
|
reworked collision again
|
2021-01-14 23:08:24 +01:00 |
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8627f80be2
|
tinkering with collision and movement
|
2021-01-12 03:12:02 +01:00 |
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6a4c0e5b42
|
adjust gravitation and jump
|
2021-01-12 00:53:00 +01:00 |
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56779daa22
|
hunt warnings
|
2021-01-12 00:52:29 +01:00 |
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|
e820437bdf
|
first jump implementation
|
2021-01-12 00:51:58 +01:00 |
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1e71b63f67
|
change subscriber function and close window on request
|
2021-01-11 17:06:29 +01:00 |
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43f5649ce5
|
add missing module
|
2021-01-11 16:54:17 +01:00 |
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|
24a04ecb36
|
prepare for keyboard input events
|
2021-01-11 12:01:07 +01:00 |
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|
5ec8901dd7
|
split Scene 'Test' up in submodules per method and hunt warnings
|
2021-01-11 10:33:20 +01:00 |
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|
a6977e81aa
|
'fix' shader error for AMD cards
|
2021-01-03 10:14:36 +01:00 |
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3797869d14
|
mitigate 'swamping' and hunt warnings
|
2021-01-03 01:43:37 +01:00 |
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20954c0484
|
fix haddock markup
|
2021-01-02 23:21:01 +01:00 |
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|
cd303affc8
|
fix remnants
|
2021-01-02 23:17:53 +01:00 |
|
|
b043ff7707
|
switch to deltatime-based collision detection to prevent tunneling
|
2021-01-02 22:46:46 +01:00 |
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|
8e870e3525
|
move player
|
2021-01-02 15:02:33 +01:00 |
|
|
2f8b9054f2
|
implement physics including collision detection and handling
|
2021-01-02 13:32:20 +01:00 |
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|
4941ec1904
|
fix missing imports and wrong type declaration
|
2020-12-27 05:30:57 +01:00 |
|
|
d55cb1f38e
|
add or modify container modules
|
2020-12-27 05:27:07 +01:00 |
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|
7b174248ec
|
move velocity into Mass typeclass
|
2020-12-27 05:25:54 +01:00 |
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|
454405b564
|
add typeclass for collidible objects
|
2020-12-27 05:19:51 +01:00 |
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|
253e698cc4
|
commence physics implementation with mass
|
2020-12-27 02:31:10 +01:00 |
|
|
4137101dbc
|
make Pituicat an Actor and update it properly
|
2020-12-24 12:02:09 +01:00 |
|
|
3bfa8671b0
|
do not limit texture color
|
2020-12-23 17:16:30 +01:00 |
|
|
675b0ff155
|
we have a player!
|
2020-12-23 16:39:45 +01:00 |
|
|
99f37fc6b2
|
correct wrong output
|
2020-12-23 16:17:25 +01:00 |
|
|
2f03adc8f4
|
add player and tinker around
|
2020-12-23 07:47:20 +01:00 |
|
|
a859814fda
|
fix infinite loop when expanding buffers
|
2020-12-23 07:20:23 +01:00 |
|
|
5c90eee84a
|
preparations for populating the stage with actors and props
|
2020-12-16 18:57:37 +01:00 |
|
|
c557b9cc3c
|
make drawables and fix tiles to make it work
|
2020-12-14 08:00:21 +01:00 |
|
|
9c2f93a60c
|
move more stuff around
|
2020-12-14 03:27:21 +01:00 |
|
|
efbbc49b54
|
get a texture to show up correctly
|
2020-12-14 03:12:33 +01:00 |
|
|
b176155b8a
|
move stuff around
|
2020-12-14 03:11:46 +01:00 |
|
|
e4bd5198e0
|
fix haddock markup
|
2020-12-07 17:09:05 +01:00 |
|
|
1eae6ae381
|
fix haddock markup
|
2020-12-07 16:03:16 +01:00 |
|
|
7142ce9b55
|
bind buffers before reading from them
|
2020-12-07 16:02:57 +01:00 |
|
|
e7e157c8ab
|
deleting obsolete files
|
2020-12-07 00:38:17 +01:00 |
|
|
ec087113f8
|
preapare for textures
|
2020-12-07 00:26:17 +01:00 |
|
|
b3e1d204c5
|
get something on screen. finally.
|
2020-12-06 08:14:57 +01:00 |
|
|
a9165b852a
|
change byte offset to offset in number of buffer elements
|
2020-12-05 10:40:07 +01:00 |
|
|
0fb10b0981
|
lots of plumbing to automate stuff
|
2020-12-05 10:10:37 +01:00 |
|
|
de5e692305
|
try out some freshly discovered magic tricks
|
2020-12-04 05:22:56 +01:00 |
|
|
171f71180f
|
start restructuring
|
2020-10-30 07:38:18 +01:00 |
|
|
dc78b0fe7b
|
meow
|
2020-10-28 11:48:58 +01:00 |
|
|
3b5d0a90ad
|
introduce scenes and thus get rid of overly big enums
|
2020-10-25 19:33:18 +01:00 |
|
|
31f56d62a3
|
add Scene class
|
2020-10-25 19:32:44 +01:00 |
|
|
00ac2ef5b2
|
preparing for graphics
|
2020-10-17 16:19:18 +02:00 |
|
|
2e280d6e19
|
Draft more state implementation and make engine verbose
|
2020-10-17 10:35:25 +02:00 |
|
|
7c18915e9b
|
build foundations for state machine
|
2020-10-17 01:53:25 +02:00 |
|
|
cf520852d0
|
extract size alongside data when reding in textures
|
2020-10-17 01:52:22 +02:00 |
|
|
ada9c1368f
|
finish constructing maps
|
2020-10-17 01:51:19 +02:00 |
|
|
02ed49a17b
|
prepare map construction
|
2020-10-12 06:29:09 +02:00 |
|
|
ff77587042
|
working on textures
|
2020-10-12 06:08:33 +02:00 |
|
|
31a58280ae
|
successful read of map layer
|
2020-10-10 01:00:33 +02:00 |
|
|
a1144db6d9
|
expand on types
|
2020-10-09 05:51:00 +02:00 |
|
|
bb364d6b1a
|
remove doubles
|
2020-10-09 05:28:04 +02:00 |
|
|
12b788af5e
|
more types
|
2020-10-06 04:19:07 +02:00 |
|
|
0c53c11942
|
meow
|
2020-09-24 06:14:44 +02:00 |
|
|
9b30b11e18
|
meow
|
2020-09-24 01:26:47 +02:00 |
|
|
b945cc1fb6
|
bumping types around
|
2020-09-22 14:07:13 +02:00 |
|
|
f5353c5de2
|
start laying out types
|
2020-09-21 04:26:45 +02:00 |
|
|
fd06185f6a
|
meow
|
2020-09-02 08:56:54 +02:00 |
|
|
9e89962af0
|
init
|
2020-08-30 17:36:32 +02:00 |
|