nek0
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53d2ce4cf6
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update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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8a620f742e
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nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
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72c8adb4f5
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cleaning
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2018-05-14 18:12:37 +02:00 |
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nek0
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cc3480c0c0
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nonsticky walls
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2018-05-14 18:00:18 +02:00 |
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nek0
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4226265030
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herkulesbug found. sticky walls
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2018-05-14 17:54:55 +02:00 |
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nek0
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165baa179c
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more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
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c14c652360
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cyber entomology
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2018-05-13 14:05:15 +02:00 |
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nek0
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4a8826b256
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collision check still not working
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2018-05-05 19:23:24 +02:00 |
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nek0
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a8beb8fca5
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more fix
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2018-05-05 13:41:55 +02:00 |
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nek0
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38218fa50c
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slightly better collision detection
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2018-05-05 11:24:54 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
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hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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e444c03c33
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simplify collision detection
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2018-04-30 20:34:45 +02:00 |
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nek0
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6308a110b8
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tell the number of workers
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2018-04-26 15:38:49 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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366b79ecef
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only draw visible tiles
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2018-04-22 11:59:14 +02:00 |
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nek0
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a05799cc9f
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reduce number of npcs
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2018-04-14 19:00:21 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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52c976c7f0
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*cough*
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2018-04-14 11:18:53 +02:00 |
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nek0
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9fdb8a5e15
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starting NPCs
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2018-04-14 11:18:37 +02:00 |
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nek0
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f28f06adf3
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validate placement of interior through wayfinding
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2018-04-02 16:29:35 +02:00 |
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nek0
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d57e502c74
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add tables
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2018-03-31 23:22:10 +02:00 |
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nek0
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d1e130b5a9
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draw floor half a tile more inwards
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2018-03-30 21:30:27 +02:00 |
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nek0
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045659caf3
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reorganizing code
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2018-03-12 00:21:16 +01:00 |
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nek0
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ec2572f9e6
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still working on collision
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2018-03-10 14:02:14 +01:00 |
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nek0
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eee9343313
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tinkering with collision
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2018-03-10 10:07:37 +01:00 |
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nek0
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68c8464c9e
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readjusting bounding boxes and collision behaviour
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2018-03-08 20:19:53 +01:00 |
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nek0
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b79c50b491
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fix it!
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2018-03-08 17:23:14 +01:00 |
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nek0
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ad18d241aa
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fixing draw order again
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2018-03-07 21:56:15 +01:00 |
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nek0
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146d65ce3b
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fixing ghost boundaries
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2018-03-07 16:09:16 +01:00 |
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nek0
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4405539bd8
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more fix
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2018-03-06 23:04:52 +01:00 |
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nek0
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8023f93ce7
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hunted down warnings
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2018-03-06 21:58:55 +01:00 |
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nek0
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d91f4bf9c1
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switch to circle based collision
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2018-03-06 21:29:17 +01:00 |
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nek0
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92569c2345
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fix wallslide
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2018-03-06 16:37:30 +01:00 |
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nek0
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ccfc7aaac6
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fix ghosting
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2018-03-06 16:37:21 +01:00 |
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nek0
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70e6df88ca
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adlusting wallslide to subtile collision
There is still ghosting through walls
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2018-03-06 07:59:31 +01:00 |
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nek0
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876fc1462d
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subtile collision for walls
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2018-03-05 21:11:38 +01:00 |
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nek0
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22c0c87284
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subtile collision for boxes
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2018-03-04 22:24:30 +01:00 |
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nek0
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38db226cc7
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adjusting wallslide
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2018-03-03 20:03:41 +01:00 |
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nek0
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6518695a9e
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proper placement now
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2018-03-03 17:42:24 +01:00 |
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nek0
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c3f561bfcd
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placing objects
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2018-03-03 17:03:17 +01:00 |
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nek0
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061d5c3ede
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no more floortiles
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2018-03-03 11:06:38 +01:00 |
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nek0
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dc71567a7a
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a little optimization
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2018-03-02 02:10:35 +01:00 |
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nek0
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c469761bd8
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show fps
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2018-03-01 23:33:08 +01:00 |
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nek0
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b7e0363647
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removed old code
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2018-02-28 21:46:16 +01:00 |
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nek0
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0ba795e904
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linted
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2018-02-28 21:30:59 +01:00 |
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nek0
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fa0ca04128
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fix off by one error
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2018-02-28 00:36:54 +01:00 |
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