Commit graph

83 commits

Author SHA1 Message Date
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0
373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0
5b911ab3ec fix draw ordering 2018-06-16 11:40:51 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
88c988ddbf a little lint 2018-06-03 20:24:33 +02:00
nek0
bf0cd44f56 fix drawing order 2018-06-03 20:14:29 +02:00
nek0
03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0
9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0
98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0
fbcc1b0e45 walking animation 2018-05-30 22:15:49 +02:00
nek0
f6db4f5e5c hunting warnings in Test 2018-05-30 17:32:00 +02:00
nek0
5c70976678 removing old code 2018-05-30 17:03:29 +02:00
nek0
e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0
81abbaf91e trying to prepare animations 2018-05-27 16:03:31 +02:00
nek0
2761777ff9 finishing up: rotation 2018-05-26 08:34:49 +02:00
nek0
9c3e607d2b fix direction 2018-05-21 05:56:15 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0
1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0
8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0
72c8adb4f5 cleaning 2018-05-14 18:12:37 +02:00
nek0
cc3480c0c0 nonsticky walls 2018-05-14 18:00:18 +02:00
nek0
4226265030 herkulesbug found. sticky walls 2018-05-14 17:54:55 +02:00
nek0
165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0
c14c652360 cyber entomology 2018-05-13 14:05:15 +02:00
nek0
4a8826b256 collision check still not working 2018-05-05 19:23:24 +02:00
nek0
a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0
38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0
d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0
db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0
e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0
6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0
a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0
045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0
ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0
eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00