Commit graph

116 commits

Author SHA1 Message Date
nek0 9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0 d99141dd82 walking animations for intruder finished 2018-06-01 20:12:50 +02:00
nek0 729bcb9b69 more walking directions 2018-06-01 16:59:50 +02:00
nek0 55e5bea87a more walking animations 2018-06-01 06:42:35 +02:00
nek0 98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0 d3e00e13ca more movement 2018-05-31 03:07:41 +02:00
nek0 fbcc1b0e45 walking animation 2018-05-30 22:15:49 +02:00
nek0 f6db4f5e5c hunting warnings in Test 2018-05-30 17:32:00 +02:00
nek0 5c70976678 removing old code 2018-05-30 17:03:29 +02:00
nek0 e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0 81abbaf91e trying to prepare animations 2018-05-27 16:03:31 +02:00
nek0 2761777ff9 finishing up: rotation 2018-05-26 08:34:49 +02:00
nek0 8a28d54795 adjusting leg 2018-05-21 09:18:02 +02:00
nek0 9c3e607d2b fix direction 2018-05-21 05:56:15 +02:00
nek0 765e5e2549 new player visuals 2018-05-21 05:55:59 +02:00
nek0 b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0 e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0 2520ca3cf2 more base 2018-05-18 20:04:47 +02:00
nek0 53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0 b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0 1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0 8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0 1c9076c838 refine pathfinding 2018-05-14 19:34:07 +02:00
nek0 72c8adb4f5 cleaning 2018-05-14 18:12:37 +02:00
nek0 cc3480c0c0 nonsticky walls 2018-05-14 18:00:18 +02:00
nek0 4226265030 herkulesbug found. sticky walls 2018-05-14 17:54:55 +02:00
nek0 165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0 c14c652360 cyber entomology 2018-05-13 14:05:15 +02:00
nek0 4a8826b256 collision check still not working 2018-05-05 19:23:24 +02:00
nek0 a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0 38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0 d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0 db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0 e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0 f6860c1332 declutter output 2018-04-27 23:34:57 +02:00
nek0 6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0 755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0 b6deacbf14 enable parallel walk of NPCs 2018-04-25 14:44:28 +02:00
nek0 366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0 a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0 a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0 5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0 52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0 9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0 3100d932a7 profiling 2018-04-11 20:01:58 +02:00
nek0 a4c3202f4d more tables 2018-04-11 20:01:41 +02:00
nek0 3cb70b53d5 hooray for even more tables 2018-04-03 22:27:41 +02:00
nek0 092fbe6ab9 yay for more tables! 2018-04-03 22:21:07 +02:00
nek0 f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0 e150be9e77 make room at office entrance 2018-04-01 19:40:54 +02:00