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46068b99ab
|
phew...
|
2019-03-07 01:33:51 +01:00 |
|
|
fc57805889
|
little optimization
|
2019-02-21 17:22:38 +01:00 |
|
|
5464b3e8bf
|
make doors open automagically
|
2019-02-18 19:14:41 +01:00 |
|
|
c3bf66ba99
|
fix door coords
|
2019-02-17 15:24:49 +01:00 |
|
|
6c3ac407ed
|
made doors player interactable
|
2019-02-16 20:38:00 +01:00 |
|
|
db4b6a4a34
|
nope
|
2019-02-16 08:39:01 +01:00 |
|
|
5144588366
|
fix animation sorting. hopefuly finally
|
2019-02-16 02:21:48 +01:00 |
|
|
414dd39c00
|
change boundaries based on orientation
|
2019-02-16 02:21:07 +01:00 |
|
|
bbd57c8ed1
|
enable collision detection for NPCs
|
2019-02-15 20:02:55 +01:00 |
|
|
371a54cbd7
|
enable collision for doors, but exclude it from pathfinding
|
2019-02-15 20:02:34 +01:00 |
|
|
a68f4fc7e7
|
move collision detection out of MainGame module
|
2019-02-15 20:01:14 +01:00 |
|
|
16a329ddac
|
build also elevator doors
|
2019-02-15 06:50:39 +01:00 |
|
|
4e0cbd18fe
|
place and show door
|
2019-02-14 22:31:00 +01:00 |
|
|
c9dd91927e
|
keyboard controls finished
|
2019-02-12 00:11:53 +01:00 |
|
|
0d370a4f42
|
more computers
|
2019-02-09 22:39:42 +01:00 |
|
|
78b4ef0eeb
|
new computers
|
2019-02-09 15:19:16 +01:00 |
|
|
2ecec31de6
|
applied clearance levels. now for the doors.
|
2019-02-09 01:23:38 +01:00 |
|
|
44d0da34ac
|
clearance levels now implemented
|
2019-02-08 23:10:18 +01:00 |
|
|
23483de264
|
it runs again, but correctness is questionable
|
2019-02-08 06:36:52 +01:00 |
|
|
33a8e496bb
|
working on acces clearance
|
2019-02-07 05:23:44 +01:00 |
|
nek0
|
cb923d4f21
|
create kithen cabinets on map
|
2019-01-18 19:02:45 +01:00 |
|
nek0
|
33ff018294
|
more corner case avoidance
|
2019-01-13 16:13:42 +01:00 |
|
nek0
|
09f1ca4e88
|
finally fix corner case
|
2019-01-12 03:44:42 +01:00 |
|
nek0
|
d107b6f76c
|
I have no MonadErr instances
|
2019-01-06 03:52:43 +01:00 |
|
nek0
|
84ce0c07bb
|
fix "corner case" in collision detection
|
2019-01-06 03:50:03 +01:00 |
|
nek0
|
ca870cd8d4
|
fix draw ordering
|
2018-11-16 17:44:57 +01:00 |
|
nek0
|
231ebd2fba
|
wrong!
|
2018-11-16 12:38:40 +01:00 |
|
nek0
|
feb069f4ce
|
fix drawing order
|
2018-11-16 07:58:15 +01:00 |
|
nek0
|
702fa633c3
|
fix movement
|
2018-11-16 07:12:27 +01:00 |
|
nek0
|
040a878b41
|
fix collision detection
|
2018-11-16 07:09:34 +01:00 |
|
nek0
|
3db46e2436
|
fix error in coordinate translation
|
2018-11-13 20:15:29 +01:00 |
|
nek0
|
40c966048b
|
clean messy tables and create dynamic clusters
|
2018-11-13 04:16:02 +01:00 |
|
nek0
|
5ec3be4429
|
further implementation of controller
|
2018-10-13 20:12:10 +02:00 |
|
nek0
|
4c0910f640
|
implemented controller input for game
|
2018-10-13 00:07:19 +02:00 |
|
nek0
|
5f5e4d4827
|
more joypad stuff
|
2018-10-08 23:36:52 +02:00 |
|
nek0
|
dd4e048652
|
prepare for joypad control
|
2018-10-08 18:58:14 +02:00 |
|
|
80860264a3
|
shrink playarea
|
2018-09-19 23:44:27 +02:00 |
|
nek0
|
aed0732d3e
|
more optimization
|
2018-09-18 03:13:53 +02:00 |
|
|
a68b186fd0
|
würg in progress
|
2018-09-16 23:55:22 +02:00 |
|
nek0
|
99318f8919
|
adjust size
|
2018-09-16 23:29:02 +02:00 |
|
|
687d5f5b58
|
smoother game start
|
2018-09-15 19:22:04 +02:00 |
|
nek0
|
17bc05ad5e
|
optimization in logic and performance
|
2018-09-14 09:29:13 +02:00 |
|
nek0
|
51cb19aaac
|
small optimization and renames
|
2018-09-08 21:40:05 +02:00 |
|
nek0
|
e6f95e9c42
|
NPCs now have agent system/petri net
|
2018-09-08 14:05:07 +02:00 |
|
nek0
|
d687eb9ae5
|
starting agent system/petri net
|
2018-09-07 23:39:53 +02:00 |
|
nek0
|
f10b5d7d52
|
workplace defined
|
2018-09-07 19:49:16 +02:00 |
|
nek0
|
9774f5a9c9
|
better loading
|
2018-09-07 19:12:04 +02:00 |
|
nek0
|
5916f302a6
|
linting in progress
|
2018-09-02 10:44:33 +02:00 |
|
nek0
|
b276219e07
|
removing some warnings
|
2018-08-18 05:12:58 +02:00 |
|
nek0
|
b14d9a6d76
|
prepare hackable computers
|
2018-08-11 11:51:20 +02:00 |
|