Commit graph

64 commits

Author SHA1 Message Date
nek0 b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0 e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0 53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0 b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0 1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0 8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0 72c8adb4f5 cleaning 2018-05-14 18:12:37 +02:00
nek0 cc3480c0c0 nonsticky walls 2018-05-14 18:00:18 +02:00
nek0 4226265030 herkulesbug found. sticky walls 2018-05-14 17:54:55 +02:00
nek0 165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0 c14c652360 cyber entomology 2018-05-13 14:05:15 +02:00
nek0 4a8826b256 collision check still not working 2018-05-05 19:23:24 +02:00
nek0 a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0 38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0 d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0 db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0 e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0 6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0 755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0 366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0 a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0 a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0 5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0 52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0 9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0 f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0 d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0 d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0 045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0 ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0 eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00
nek0 68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00
nek0 b79c50b491 fix it! 2018-03-08 17:23:14 +01:00
nek0 ad18d241aa fixing draw order again 2018-03-07 21:56:15 +01:00
nek0 146d65ce3b fixing ghost boundaries 2018-03-07 16:09:16 +01:00
nek0 4405539bd8 more fix 2018-03-06 23:04:52 +01:00
nek0 8023f93ce7 hunted down warnings 2018-03-06 21:58:55 +01:00
nek0 d91f4bf9c1 switch to circle based collision 2018-03-06 21:29:17 +01:00
nek0 92569c2345 fix wallslide 2018-03-06 16:37:30 +01:00
nek0 ccfc7aaac6 fix ghosting 2018-03-06 16:37:21 +01:00
nek0 70e6df88ca adlusting wallslide to subtile collision
There is still ghosting through walls
2018-03-06 07:59:31 +01:00
nek0 876fc1462d subtile collision for walls 2018-03-05 21:11:38 +01:00
nek0 22c0c87284 subtile collision for boxes 2018-03-04 22:24:30 +01:00
nek0 38db226cc7 adjusting wallslide 2018-03-03 20:03:41 +01:00
nek0 6518695a9e proper placement now 2018-03-03 17:42:24 +01:00
nek0 c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0 061d5c3ede no more floortiles 2018-03-03 11:06:38 +01:00
nek0 dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00
nek0 c469761bd8 show fps 2018-03-01 23:33:08 +01:00
nek0 b7e0363647 removed old code 2018-02-28 21:46:16 +01:00