nek0
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fd8d5d81f0
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loading screen
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2018-06-08 00:29:46 +02:00 |
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nek0
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0a740334c5
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restructuring and adding final rotation after walking
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2018-06-04 05:29:20 +02:00 |
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nek0
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88c988ddbf
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a little lint
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2018-06-03 20:24:33 +02:00 |
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nek0
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bf0cd44f56
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fix drawing order
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2018-06-03 20:14:29 +02:00 |
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nek0
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03b84b02db
|
hunting again
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2018-06-03 04:28:39 +02:00 |
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nek0
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9c812f10d3
|
stop walking animation when colliding
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2018-06-02 22:04:05 +02:00 |
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nek0
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98d7e610cb
|
draw ordering
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2018-05-31 05:25:08 +02:00 |
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nek0
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fbcc1b0e45
|
walking animation
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2018-05-30 22:15:49 +02:00 |
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nek0
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f6db4f5e5c
|
hunting warnings in Test
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2018-05-30 17:32:00 +02:00 |
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nek0
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5c70976678
|
removing old code
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2018-05-30 17:03:29 +02:00 |
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nek0
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e83482e8ea
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drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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81abbaf91e
|
trying to prepare animations
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2018-05-27 16:03:31 +02:00 |
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nek0
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2761777ff9
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finishing up: rotation
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2018-05-26 08:34:49 +02:00 |
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nek0
|
9c3e607d2b
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fix direction
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2018-05-21 05:56:15 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
|
e8847f2aa0
|
foo
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2018-05-18 20:05:21 +02:00 |
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nek0
|
53d2ce4cf6
|
update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
|
b59b566905
|
fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
|
nek0
|
1f1bdd216a
|
reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
|
72c8adb4f5
|
cleaning
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2018-05-14 18:12:37 +02:00 |
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nek0
|
cc3480c0c0
|
nonsticky walls
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2018-05-14 18:00:18 +02:00 |
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nek0
|
4226265030
|
herkulesbug found. sticky walls
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2018-05-14 17:54:55 +02:00 |
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nek0
|
165baa179c
|
more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
|
c14c652360
|
cyber entomology
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2018-05-13 14:05:15 +02:00 |
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nek0
|
4a8826b256
|
collision check still not working
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2018-05-05 19:23:24 +02:00 |
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nek0
|
a8beb8fca5
|
more fix
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2018-05-05 13:41:55 +02:00 |
|
nek0
|
38218fa50c
|
slightly better collision detection
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2018-05-05 11:24:54 +02:00 |
|
nek0
|
d4d6e5bd83
|
fixing stuff up and make collision raycast
|
2018-05-01 23:52:40 +02:00 |
|
nek0
|
db5e368a61
|
hmmmm...
|
2018-05-01 23:00:20 +02:00 |
|
nek0
|
e444c03c33
|
simplify collision detection
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2018-04-30 20:34:45 +02:00 |
|
nek0
|
6308a110b8
|
tell the number of workers
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2018-04-26 15:38:49 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
|
366b79ecef
|
only draw visible tiles
|
2018-04-22 11:59:14 +02:00 |
|
nek0
|
a05799cc9f
|
reduce number of npcs
|
2018-04-14 19:00:21 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
|
nek0
|
52c976c7f0
|
*cough*
|
2018-04-14 11:18:53 +02:00 |
|
nek0
|
9fdb8a5e15
|
starting NPCs
|
2018-04-14 11:18:37 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
d57e502c74
|
add tables
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2018-03-31 23:22:10 +02:00 |
|
nek0
|
d1e130b5a9
|
draw floor half a tile more inwards
|
2018-03-30 21:30:27 +02:00 |
|
nek0
|
045659caf3
|
reorganizing code
|
2018-03-12 00:21:16 +01:00 |
|
nek0
|
ec2572f9e6
|
still working on collision
|
2018-03-10 14:02:14 +01:00 |
|
nek0
|
eee9343313
|
tinkering with collision
|
2018-03-10 10:07:37 +01:00 |
|
nek0
|
68c8464c9e
|
readjusting bounding boxes and collision behaviour
|
2018-03-08 20:19:53 +01:00 |
|
nek0
|
b79c50b491
|
fix it!
|
2018-03-08 17:23:14 +01:00 |
|
nek0
|
ad18d241aa
|
fixing draw order again
|
2018-03-07 21:56:15 +01:00 |
|
nek0
|
146d65ce3b
|
fixing ghost boundaries
|
2018-03-07 16:09:16 +01:00 |
|
nek0
|
4405539bd8
|
more fix
|
2018-03-06 23:04:52 +01:00 |
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