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95dc8b3d9a
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
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94be0032cb
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swap model
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2022-12-17 08:01:27 +01:00 |
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c1d59c12f4
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load mesh from OBJ file
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2022-12-17 07:39:45 +01:00 |
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597870d957
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prepare mesh loading from obj
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2022-12-15 05:19:53 +01:00 |
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49ab3e49ed
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make rotating triengle
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2022-12-11 09:02:17 +01:00 |
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d4688d03a5
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generalize buffer size
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2022-12-08 07:43:03 +01:00 |
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4f2ab52fa7
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adjust buffer size and poke stride to make things finally work
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2022-12-08 04:22:24 +01:00 |
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139f208377
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fix, but still not working
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2022-12-03 08:42:00 +01:00 |
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1107ea91da
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slowly working forwards
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2022-12-03 01:44:06 +01:00 |
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ce5bed8843
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meow
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2022-12-02 20:34:35 +01:00 |
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00e14ab6ea
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change shader container architecture
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2022-12-02 20:02:01 +01:00 |
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2219355483
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it würgs
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2022-12-02 16:58:57 +01:00 |
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d1b73ba36e
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spellcheck
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2022-12-02 16:58:43 +01:00 |
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e1dfa195b7
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finish up memory allocator
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2022-12-02 02:57:00 +01:00 |
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9dca7c85e0
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new modules
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2022-12-01 21:16:51 +01:00 |
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6ae9fee3f0
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wörk wörk
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2022-12-01 13:17:13 +01:00 |
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b826889430
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add switchable shader
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2022-10-26 16:52:55 +02:00 |
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2ba2c5866c
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hunting wabbits
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2022-10-11 18:30:12 +02:00 |
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d8eba446a1
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detach some create info creation
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2022-07-21 23:12:54 +02:00 |
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68645fc5de
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add types module
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2022-07-21 23:12:09 +02:00 |
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4c09e5d5a6
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a little cleanup
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2022-07-16 21:50:22 +02:00 |
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317d5916b0
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fix multiple frames
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2022-07-16 16:36:51 +02:00 |
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886498e4c4
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clean somme errors
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2022-07-15 02:59:46 +02:00 |
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b8d56ecb2c
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it works!
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2022-07-14 17:05:59 +02:00 |
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c915d028a6
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it draws, but it's flashy and ugly
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2022-07-14 11:02:12 +02:00 |
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83950010ac
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almost drawing, just fix shaders
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2022-07-14 07:02:10 +02:00 |
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bfb3b1a814
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prepare synchronisation objects for drawing
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2022-07-14 02:23:29 +02:00 |
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a9715e1767
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add the module
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2022-07-13 19:29:38 +02:00 |
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216879b97a
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I'm getting closer to actually draw…
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2022-07-13 19:25:10 +02:00 |
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cf53129c2f
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add framebuffers
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2022-07-13 03:41:33 +02:00 |
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8daf97ff90
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graphics pipeline creation complete for now
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2022-07-13 03:20:50 +02:00 |
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ddf6982f01
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starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
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2022-07-12 18:59:02 +02:00 |
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857c87f370
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grab the first available queue, not the last
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2022-07-12 16:59:39 +02:00 |
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8fef9a4830
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pick queueFamily programmatically
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2022-07-12 16:58:25 +02:00 |
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53c2fa9c92
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use putStrLn for printing messages and some minor adjustemnts
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2022-07-12 16:31:40 +02:00 |
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345942b3be
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typo!
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2022-07-11 14:18:31 +02:00 |
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84d59f731a
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a little cleanup
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2022-07-11 14:04:42 +02:00 |
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200b28ac31
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creating image views complete
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2022-07-11 14:01:04 +02:00 |
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1ad7f8fbb4
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trying to make implementation a little more flexible
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2022-07-11 13:14:59 +02:00 |
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836012beea
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check for geometry shader availability
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2022-07-11 05:21:57 +02:00 |
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8b4dc69e5c
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add basic memory management and split into modules
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2022-07-11 01:58:58 +02:00 |
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b62515426c
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remove clutter
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2022-07-10 20:10:06 +02:00 |
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87cbc2a254
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some polish
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2022-07-10 20:08:12 +02:00 |
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a95928ee9b
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giant step forward
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2022-07-10 19:31:44 +02:00 |
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6c2a1cab94
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enable -Wall and remove unneeded imports
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2022-01-18 07:10:11 +01:00 |
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104ce0baba
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get device set up properly
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2022-01-18 06:25:58 +01:00 |
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c2fc5e8a58
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successfully cerate a surface
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2022-01-17 21:52:39 +01:00 |
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2fa3e2a8d6
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init
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2022-01-14 08:59:38 +01:00 |
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