Commit graph

21 commits

Author SHA1 Message Date
nek0 a6af76f3b3 fix ambiguous record updates 2023-10-22 01:30:51 +02:00
nek0 3928655bb0 fix changing rules 2023-10-22 01:15:03 +02:00
nek0 f06ce62cff implement textures which crash initialization 2023-05-15 12:10:02 +02:00
nek0 526b9ba281 next chapter, but broken 2023-05-12 13:30:00 +02:00
nek0 cde6d15245 optimize allocations 2023-04-29 02:10:27 +02:00
nek0 b8fbbc8050 make runnable on non-discrete GPUs 2023-04-19 16:07:07 +02:00
nek0 728d21a340 make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00
nek0 e8e37f1ced mew 2023-01-16 01:10:23 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 317d5916b0 fix multiple frames 2022-07-16 16:36:51 +02:00
nek0 c915d028a6 it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
nek0 216879b97a I'm getting closer to actually draw… 2022-07-13 19:25:10 +02:00
nek0 857c87f370 grab the first available queue, not the last 2022-07-12 16:59:39 +02:00
nek0 8fef9a4830 pick queueFamily programmatically 2022-07-12 16:58:25 +02:00
nek0 53c2fa9c92 use putStrLn for printing messages and some minor adjustemnts 2022-07-12 16:31:40 +02:00
nek0 345942b3be typo! 2022-07-11 14:18:31 +02:00
nek0 84d59f731a a little cleanup 2022-07-11 14:04:42 +02:00
nek0 200b28ac31 creating image views complete 2022-07-11 14:01:04 +02:00
nek0 1ad7f8fbb4 trying to make implementation a little more flexible 2022-07-11 13:14:59 +02:00
nek0 836012beea check for geometry shader availability 2022-07-11 05:21:57 +02:00
nek0 8b4dc69e5c add basic memory management and split into modules 2022-07-11 01:58:58 +02:00