|
be689da9bf
|
add utility module
|
2023-01-06 16:03:01 +01:00 |
|
|
925359acc3
|
add triangles
|
2023-01-06 05:04:17 +01:00 |
|
|
0ebe818007
|
fill ReadState
|
2023-01-05 23:07:21 +01:00 |
|
|
a1e0211b0f
|
start filling the state
|
2023-01-02 05:59:59 +01:00 |
|
|
1d4372a6b5
|
get reader monad in place
|
2023-01-02 02:18:06 +01:00 |
|
|
5601e6fcab
|
clean the states out
|
2023-01-02 02:11:12 +01:00 |
|
|
f7952bf6f5
|
clear out errors
|
2022-12-28 04:31:18 +01:00 |
|
|
95dc8b3d9a
|
add depth stencil
|
2022-12-28 04:18:59 +01:00 |
|
|
94be0032cb
|
swap model
|
2022-12-17 08:01:27 +01:00 |
|
|
c1d59c12f4
|
load mesh from OBJ file
|
2022-12-17 07:39:45 +01:00 |
|
|
597870d957
|
prepare mesh loading from obj
|
2022-12-15 05:19:53 +01:00 |
|
|
49ab3e49ed
|
make rotating triengle
|
2022-12-11 09:02:17 +01:00 |
|
|
d4688d03a5
|
generalize buffer size
|
2022-12-08 07:43:03 +01:00 |
|
|
4f2ab52fa7
|
adjust buffer size and poke stride to make things finally work
|
2022-12-08 04:22:24 +01:00 |
|
|
139f208377
|
fix, but still not working
|
2022-12-03 08:42:00 +01:00 |
|
|
1107ea91da
|
slowly working forwards
|
2022-12-03 01:44:06 +01:00 |
|
|
ce5bed8843
|
meow
|
2022-12-02 20:34:35 +01:00 |
|
|
00e14ab6ea
|
change shader container architecture
|
2022-12-02 20:02:01 +01:00 |
|
|
2219355483
|
it würgs
|
2022-12-02 16:58:57 +01:00 |
|
|
d1b73ba36e
|
spellcheck
|
2022-12-02 16:58:43 +01:00 |
|
|
e1dfa195b7
|
finish up memory allocator
|
2022-12-02 02:57:00 +01:00 |
|
|
9dca7c85e0
|
new modules
|
2022-12-01 21:16:51 +01:00 |
|
|
6ae9fee3f0
|
wörk wörk
|
2022-12-01 13:17:13 +01:00 |
|
|
b826889430
|
add switchable shader
|
2022-10-26 16:52:55 +02:00 |
|
|
2ba2c5866c
|
hunting wabbits
|
2022-10-11 18:30:12 +02:00 |
|
|
d8eba446a1
|
detach some create info creation
|
2022-07-21 23:12:54 +02:00 |
|
|
68645fc5de
|
add types module
|
2022-07-21 23:12:09 +02:00 |
|
|
4c09e5d5a6
|
a little cleanup
|
2022-07-16 21:50:22 +02:00 |
|
|
317d5916b0
|
fix multiple frames
|
2022-07-16 16:36:51 +02:00 |
|
|
886498e4c4
|
clean somme errors
|
2022-07-15 02:59:46 +02:00 |
|
|
b8d56ecb2c
|
it works!
|
2022-07-14 17:05:59 +02:00 |
|
|
c915d028a6
|
it draws, but it's flashy and ugly
|
2022-07-14 11:02:12 +02:00 |
|
|
83950010ac
|
almost drawing, just fix shaders
|
2022-07-14 07:02:10 +02:00 |
|
|
bfb3b1a814
|
prepare synchronisation objects for drawing
|
2022-07-14 02:23:29 +02:00 |
|
|
a9715e1767
|
add the module
|
2022-07-13 19:29:38 +02:00 |
|
|
216879b97a
|
I'm getting closer to actually draw…
|
2022-07-13 19:25:10 +02:00 |
|
|
cf53129c2f
|
add framebuffers
|
2022-07-13 03:41:33 +02:00 |
|
|
8daf97ff90
|
graphics pipeline creation complete for now
|
2022-07-13 03:20:50 +02:00 |
|
|
ddf6982f01
|
starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
|
2022-07-12 18:59:02 +02:00 |
|
|
857c87f370
|
grab the first available queue, not the last
|
2022-07-12 16:59:39 +02:00 |
|
|
8fef9a4830
|
pick queueFamily programmatically
|
2022-07-12 16:58:25 +02:00 |
|
|
53c2fa9c92
|
use putStrLn for printing messages and some minor adjustemnts
|
2022-07-12 16:31:40 +02:00 |
|
|
345942b3be
|
typo!
|
2022-07-11 14:18:31 +02:00 |
|
|
84d59f731a
|
a little cleanup
|
2022-07-11 14:04:42 +02:00 |
|
|
200b28ac31
|
creating image views complete
|
2022-07-11 14:01:04 +02:00 |
|
|
1ad7f8fbb4
|
trying to make implementation a little more flexible
|
2022-07-11 13:14:59 +02:00 |
|
|
836012beea
|
check for geometry shader availability
|
2022-07-11 05:21:57 +02:00 |
|
|
8b4dc69e5c
|
add basic memory management and split into modules
|
2022-07-11 01:58:58 +02:00 |
|
|
b62515426c
|
remove clutter
|
2022-07-10 20:10:06 +02:00 |
|
|
87cbc2a254
|
some polish
|
2022-07-10 20:08:12 +02:00 |
|