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d1597f4e35
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make runnable on non-discrete GPUs
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2023-04-19 17:30:59 +02:00 |
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66455ae0d2
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enable double buffering
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2023-01-06 16:54:30 +01:00 |
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a1e0211b0f
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start filling the state
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2023-01-02 05:59:59 +01:00 |
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1d4372a6b5
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get reader monad in place
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2023-01-02 02:18:06 +01:00 |
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95dc8b3d9a
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
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597870d957
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prepare mesh loading from obj
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2022-12-15 05:19:53 +01:00 |
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1e4ae17621
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update sources
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2022-12-02 02:57:30 +01:00 |
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6ae9fee3f0
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wörk wörk
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2022-12-01 13:17:13 +01:00 |
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4c09e5d5a6
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a little cleanup
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2022-07-16 21:50:22 +02:00 |
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c915d028a6
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it draws, but it's flashy and ugly
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2022-07-14 11:02:12 +02:00 |
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83950010ac
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almost drawing, just fix shaders
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2022-07-14 07:02:10 +02:00 |
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216879b97a
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I'm getting closer to actually draw…
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2022-07-13 19:25:10 +02:00 |
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cf53129c2f
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add framebuffers
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2022-07-13 03:41:33 +02:00 |
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ddf6982f01
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starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
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2022-07-12 18:59:02 +02:00 |
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53c2fa9c92
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use putStrLn for printing messages and some minor adjustemnts
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2022-07-12 16:31:40 +02:00 |
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8b4dc69e5c
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add basic memory management and split into modules
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2022-07-11 01:58:58 +02:00 |
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c84b50de5f
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allow newer base
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2022-05-01 09:42:21 +02:00 |
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6c2a1cab94
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enable -Wall and remove unneeded imports
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2022-01-18 07:10:11 +01:00 |
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104ce0baba
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get device set up properly
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2022-01-18 06:25:58 +01:00 |
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2fa3e2a8d6
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init
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2022-01-14 08:59:38 +01:00 |
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