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d1597f4e35
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make runnable on non-discrete GPUs
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2023-04-19 17:30:59 +02:00 |
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3b69ac0389
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flake update
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2023-04-19 17:30:56 +02:00 |
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13bd4ac3f1
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first little steps
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2023-04-19 17:30:01 +02:00 |
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91e33f4b6c
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make output visible
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2023-04-19 15:38:54 +02:00 |
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c4425b4647
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flake update
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2023-04-19 15:22:20 +02:00 |
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b5ea2b1359
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half-working state…
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2023-04-12 13:41:00 +02:00 |
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b71eb31f19
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update flake
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2023-04-08 01:55:11 +02:00 |
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1c6ccf0b1e
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update flake
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2023-04-02 15:47:26 +02:00 |
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a2d1afe8cd
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disable validatin temporarily
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2023-04-02 15:47:26 +02:00 |
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f735077faa
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invisible ambient color
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2023-04-02 15:47:26 +02:00 |
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2516d12eea
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updated sources
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2023-03-06 18:27:48 +01:00 |
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dce40ecf08
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tinker around to hopefully get all layers needed
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2023-02-03 08:54:52 +01:00 |
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79a4fea655
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start new chapter
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2023-02-03 06:46:42 +01:00 |
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f2af2a8ccf
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make it work
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2023-01-17 05:35:57 +01:00 |
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e8e37f1ced
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mew
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2023-01-16 01:10:23 +01:00 |
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341260b2cd
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meowy
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2023-01-07 00:14:39 +01:00 |
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206b331d19
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blah
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2023-01-06 20:02:17 +01:00 |
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66455ae0d2
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enable double buffering
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2023-01-06 16:54:30 +01:00 |
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be689da9bf
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add utility module
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2023-01-06 16:03:01 +01:00 |
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925359acc3
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add triangles
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2023-01-06 05:04:17 +01:00 |
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0ebe818007
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fill ReadState
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2023-01-05 23:07:21 +01:00 |
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96bc03f07b
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update
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2023-01-02 06:00:08 +01:00 |
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a1e0211b0f
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start filling the state
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2023-01-02 05:59:59 +01:00 |
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1d4372a6b5
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get reader monad in place
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2023-01-02 02:18:06 +01:00 |
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5601e6fcab
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clean the states out
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2023-01-02 02:11:12 +01:00 |
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f7952bf6f5
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clear out errors
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2022-12-28 04:31:18 +01:00 |
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95dc8b3d9a
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
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f1fb91685b
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update flake
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2022-12-23 02:21:26 +01:00 |
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62e6fb6e95
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swap model again
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2022-12-17 08:51:47 +01:00 |
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94be0032cb
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swap model
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2022-12-17 08:01:27 +01:00 |
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c1d59c12f4
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load mesh from OBJ file
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2022-12-17 07:39:45 +01:00 |
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597870d957
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prepare mesh loading from obj
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2022-12-15 05:19:53 +01:00 |
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49ab3e49ed
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make rotating triengle
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2022-12-11 09:02:17 +01:00 |
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d4688d03a5
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generalize buffer size
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2022-12-08 07:43:03 +01:00 |
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4f2ab52fa7
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adjust buffer size and poke stride to make things finally work
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2022-12-08 04:22:24 +01:00 |
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139f208377
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fix, but still not working
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2022-12-03 08:42:00 +01:00 |
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45d180484f
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adjust shaders
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2022-12-03 08:41:13 +01:00 |
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1107ea91da
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slowly working forwards
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2022-12-03 01:44:06 +01:00 |
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ce5bed8843
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meow
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2022-12-02 20:34:35 +01:00 |
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8075eb3fd8
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new shader
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2022-12-02 20:34:12 +01:00 |
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00e14ab6ea
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change shader container architecture
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2022-12-02 20:02:01 +01:00 |
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2219355483
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it würgs
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2022-12-02 16:58:57 +01:00 |
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d1b73ba36e
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spellcheck
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2022-12-02 16:58:43 +01:00 |
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cce7947523
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fix shader compilations in shell
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2022-12-02 10:09:01 +01:00 |
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1e4ae17621
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update sources
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2022-12-02 02:57:30 +01:00 |
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bb5742fb1a
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set up cspell
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2022-12-02 02:57:16 +01:00 |
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e1dfa195b7
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finish up memory allocator
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2022-12-02 02:57:00 +01:00 |
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133170f6ad
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update flake
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2022-12-01 21:19:13 +01:00 |
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9dca7c85e0
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new modules
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2022-12-01 21:16:51 +01:00 |
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d3636f890e
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flakify
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2022-12-01 13:18:38 +01:00 |
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