nek0
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5feaa00dae
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Merge branch 'master' of github.com:nek0/affection
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2017-11-26 15:53:55 +01:00 |
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nek0
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1c41f037ac
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Merge branch '3d'
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2017-11-26 15:49:22 +01:00 |
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nek0
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8c2f85be94
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preparing some classes
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2017-11-26 13:59:59 +01:00 |
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nek0
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b2da2d287a
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post merge cleanup
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2017-11-23 19:37:36 +01:00 |
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nek0
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f61377f43a
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Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus
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2017-11-23 19:35:32 +01:00 |
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nek0
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2c731bea97
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de-parallelize
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2017-11-04 20:37:49 +01:00 |
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nek0
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2a9f7ffebc
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export get and put
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2017-11-04 18:35:09 +01:00 |
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nek0
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08c28fe686
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unBABL and unGEGL
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2017-10-03 12:47:18 +02:00 |
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nek0
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46de809202
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switching to 3D
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2017-09-09 16:47:24 +02:00 |
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nek0
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821550b7cd
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misc is util
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2017-09-07 06:23:01 +02:00 |
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nek0
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6f943ece7b
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set screen mode
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2017-07-29 21:57:06 +02:00 |
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nek0
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eeb342eeba
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relocating
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2017-07-29 21:45:40 +02:00 |
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nek0
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d2a6d4119b
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only update sysTime, when it had not changed
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2017-07-29 16:31:48 +02:00 |
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nek0
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528ca22030
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fixing errors
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2017-07-29 02:51:18 +02:00 |
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nek0
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61a36984ae
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changing time management
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2017-07-29 02:40:41 +02:00 |
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nek0
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f544b5f025
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moving time initialization after window creation
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2017-07-29 02:19:48 +02:00 |
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nek0
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aeb814a86a
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removed name shadowing possibilities and new angle definition
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2017-06-26 06:57:02 +02:00 |
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nek0
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63a493ed19
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blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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121c9fb120
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to parallel and not to parallel
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2017-03-29 00:46:03 +02:00 |
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nek0
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538f5c0f7e
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it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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4c7918d9df
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more canvas size
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2017-03-23 04:32:43 +01:00 |
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nek0
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ef40eed917
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change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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6eccf8ed5b
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introducing actors
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2017-03-18 17:38:26 +01:00 |
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Astro
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a737e2863c
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implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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7a953b0a8b
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not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
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2017-02-25 17:24:21 +01:00 |
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nek0
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ea8fdf37ee
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fixed little memory leak concerning float values
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2017-02-24 00:18:29 +01:00 |
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nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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a028bb4204
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thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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52da5e54bd
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some refinement
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2016-12-21 00:16:21 +01:00 |
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nek0
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d1c697c204
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fixing my stupidity
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2016-12-20 05:27:35 +01:00 |
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nek0
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5f4d049a2b
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some explenations
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2016-12-20 04:14:57 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
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introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
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nek0
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b0d44124dc
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updating examples
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2016-12-12 02:10:30 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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4e20d26c97
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working on drawing primitives
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2016-12-08 18:22:29 +01:00 |
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nek0
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6ed98fae2b
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removed old module and added cleanup function
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2016-11-13 13:39:25 +01:00 |
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nek0
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79cdc4934a
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show and reduce warnings
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2016-11-08 05:15:44 +01:00 |
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nek0
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298ad4076b
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prettyfiing
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2016-11-08 04:34:26 +01:00 |
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