haskelloids/src/Menu.hs

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module Menu where
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import Affection as A
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import qualified SDL
import Debug.Trace
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import Data.Maybe
import Control.Monad (when)
import Control.Monad.IO.Class (liftIO)
import qualified Data.Map as M
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import NanoVG hiding (V2(..))
import Linear
import Foreign.C.Types
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-- internal imports
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import Types
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import Commons
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handleMenuEvent :: (Affection UserData ()) -> [SDL.EventPayload] -> Affection UserData ()
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handleMenuEvent _ es = do
(Subsystems w k) <- subsystems <$> getAffection
_ <- consumeSDLEvents w =<< consumeSDLEvents k es
return ()
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loadMenu :: Affection UserData ()
loadMenu = do
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liftIO $ logIO A.Debug "Loading Menu"
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ud <- getAffection
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mhaskImage <- liftIO $
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createImage (nano ud) (FileName "assets/haskelloid.png") 0
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when (isNothing mhaskImage) $
liftIO $ logIO Error "Failed to load asset haskelloid"
hs <- newHaskelloids (fromJust mhaskImage)
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_ <- partSubscribe (subKeyboard $ subsystems ud)
(\kbdev -> case SDL.keysymKeycode (msgKbdKeysym kbdev) of
SDL.KeycodeEscape -> do
liftIO $ logIO A.Debug "seeya"
quit
SDL.KeycodeF -> do
when (msgKbdKeyMotion kbdev == SDL.Pressed) $ do
liftIO $ logIO A.Debug "screen toggling"
toggleScreen
_ -> return ()
)
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putAffection ud
{ haskelloids = hs
, fade = FadeIn 1
, state = Menu
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-- , shots = (shots ud)
-- { partSysParts = ParticleStorage Nothing [] }
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}
updateMenu :: Double -> Affection UserData ()
updateMenu sec = do
ud <- getAffection
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let nhs = map (updateHaskelloid sec) (haskelloids ud)
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case fade ud of
FadeIn ttl -> do
putAffection ud
{ fade = if (ttl - sec) > 0 then FadeIn (ttl - sec) else FadeOut 1
, haskelloids = nhs
}
FadeOut ttl -> do
putAffection ud
{ fade = if (ttl - sec) > 0 then FadeOut (ttl - sec) else FadeIn 1
, haskelloids = nhs
}
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drawMenu :: Affection UserData ()
drawMenu = do
ud <- getAffection
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mapM_ drawHaskelloid (haskelloids ud)
-- t <- getElapsedTime
-- liftIO $ drawSpinner (nano ud) 100 100 100 t