pituicat/gdd/beat_chart.tex

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\documentclass[12pt,a4paper,landscape]{scrartcl}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage[english]{babel}
\usepackage{amsmath}
\usepackage{amsfonts}
\usepackage{amssymb}
\usepackage{graphicx}
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\usepackage{csquotes}
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\usepackage[left=2.00cm,right=2.00cm,
top=2.00cm,bottom=2.00cm]{geometry}
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\author{Amedeo Molnár}
\title{Pituicat -- Beat Chart}
\date{\today}
\begin{document}
\pagenumbering{gobble}
\maketitle
\newpage
\tableofcontents
\newpage
\pagenumbering{arabic}
\setcounter{page}{1}
\section{The Sewer}
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\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
\textbf{Level: The Sewer 1} &
\textbf{Level: The Sewer 2} &
\textbf{Level: The Sewer 3} &
\textbf{Level: The Sewer 4} \\
\textbf{Name: The Sewer -- This is (not) the end} &
\textbf{Name: The Sewer -- Fish and Chips} &
\textbf{Name: The Sewer -- Ratty business} &
\textbf{Name: The Sewer -- Facing the King} \\
\textbf{Story:} Pituicat awakens in a dark corner
of the sewers &
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\textbf{Story:} Pituicat crosses the sewer, encounters
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first rat scouts &
\textbf{Story:} Pituicat has to fights his way through
the sewer &
\textbf{Story:} King Rat is furious about Pituicat
entering his domain and fights. \\
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\textbf{Progression:} Player taught basic movement,
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combat and collecting powerups &
\textbf{Progression:} Player crosses first level and
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collects first powerups and solves first puzzles &
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\textbf{Progression:} Player solves more complex
puzzles
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and encounters lots of rats &
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\textbf{Progression:} Player fights
\enquote{King Rat} \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 5 min. \\
\textbf{Color map:} brownish tones (eww!), red
(bricks, pipes), yellow (lights), blue (pipes) &
\textbf{Color map:} brownish tones (eww!), red
(bricks, pipes), yellow (lights), blue (pipes),
yellowish blue (water?) &
\textbf{Color map:} brownish tones (eww!), red
(bricks, pipes), yellow (lights), blue (pipes),
yellowish blue (water?) &
\textbf{Color map:} brownish tones (eww!, Wood), red
(bricks, pipes), yellow (lights), blue (pipes),
yellowish blue (water?) \\
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\textbf{Enemies}: Woodlice, Goldfish &
\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
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\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
Big Rat &
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\textbf{Enemies}: \enquote{King Rat} \\
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\textbf{Mechanics:} Wall jump &
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\textbf{Mechanics:} Wall jump &
\textbf{Mechanics:} Wall jump &
\textbf{Mechanics:} Wall jump \\
\textbf{Hazards:} Cracky platform, Sewage &
\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops &
\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops,
Slippery ground &
\textbf{Hazards:} None \\
\textbf{Power-ups:} Peptide, Oily Emulsion &
\textbf{Power-ups:} Peptide, Oily Emulsion &
\textbf{Power-ups:} Peptide, Oily Emulsion &
\textbf{Power-ups:} Peptide, Oily Emulsion \\
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment &
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment \\
\textbf{Puzzles:} Light switch &
\textbf{Puzzles:} Timed pump activation run &
\textbf{Puzzles:} Slime ground maze &
\textbf{Puzzles:} None \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
\end{tabular}
\newpage
\section{Back Alley}
\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
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\textbf{Name: Back Alley -- Under pressure} &
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- Up the Pipe} &
\textbf{Name: Back Alley -- Shadow in the sky} \\
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\textbf{Story:} Pituicat first reaches the world above
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ground since transformation and is greeted by a
garbage compressor &
\textbf{Story:} After getting out of the garbage
Compressor the back alley is open for exploration &
\textbf{Story:} To get out of the alley to the lab
Pituicat has to get higher up &
\textbf{Story:} The roof is reached, but guarded by a
raven \\
\textbf{Progression:} Player reaches new stage and is
introduced to new Powerup &
\textbf{Progression:} Player has to traverse a mostly
vertical level to get above the garbage containers &
\textbf{Progression:} Player climbs through garbage
chutes and over fire excape ladders to get to the roof
&
\textbf{Progression:} Player fights
\enquote{The Raven} \\
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 5 min. \\
\textbf{Color map:} red (bricks), blueish grey
(steel), grey (asphalt, concrete) &
\textbf{Color map:} red (bricks), blueish grey
(steel), grey (asphalt, concrete) &
\textbf{Color map:} red (bricks), blueish grey
(steel), grey (asphalt, concrete),
blue/black (glass panes) &
\textbf{Color map:} grey (roof), white (air chutes),
red (brick), blue (glass panes) \\
\textbf{Enemies}: Rat, Spider, Big Spider &
\textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot
&
\textbf{Enemies}: Spider, Big Spider, Sparrow &
\textbf{Enemies}: \enquote{The Raven} \\
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump \\
\textbf{Hazards:} Glass shard pit, Battery acid,
conveyor belt, cardboard platform (breaks) &
\textbf{Hazards:} Glass shard pit, Battery acid,
conveyor belt, cardboard platform (breaks),
dripping bleh &
\textbf{Hazards:} conveyor belt,
cardboard platform (breaks),
dripping bleh &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex \\
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\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment &
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment \\
\textbf{Puzzles:} Disable garbage compressor &
\textbf{Puzzles:} Find and shutt off breakers for bad
wiring &
\textbf{Puzzles:} trick a flock of birds into going
somewhere else &
\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
\end{tabular}
\newpage
\section{Abandoned Lab}
\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
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\textbf{Level: Abandoned Lab 1} &
\textbf{Level: Abandoned Lab 2} &
\textbf{Level: Abandoned Lab 3} &
\textbf{Level: Abandoned Lab 4} \\
\textbf{Name: Abandoned Lab -- Knock Knock} &
\textbf{Name: Abandoned Lab -- Downwards} &
\textbf{Name: Abandoned Lab -- Back home?} &
\textbf{Name: Abandoned Lab -- The Experiment} \\
\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
roof &
\textbf{Story:} Pituicat has to find a way through the ventilation system &
\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
owner, but someone seems to have claimed the lab in the meantime &
\textbf{Story:} Pituicat fights the claimer of the lab. \\
\textbf{Progression:} Player is introduced to new stage and new powerup &
\textbf{Progression:} Player has to traverse a labyrinthine level &
\textbf{Progression:} Player crosses tha lab and fights through hordes of
enemies &
\textbf{Progression:} Player faces and fights \enquote{CyberPsy} \\
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 5 min. \\
\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
\textbf{Color map:} grey-white (walls), brown (wood, furniture) &
\textbf{Color map:} grey-white (walls), brown (wood, furniture) \\
\textbf{Enemies}: Crazy Hamster, CyberSpider &
\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster &
\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster, PsyHamster &
\textbf{Enemies}: \enquote{CyberPsy} \\
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump \\
\textbf{Hazards:} Ventilator, UV-Sterilizer &
\textbf{Hazards:} Ventilator, UV-Sterilizer, Laser Trap &
\textbf{Hazards:} Robotic Limbs, Acid Puddle, Laser Trap, Explosive Bottles &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead \\
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment &
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment \\
\textbf{Puzzles:} Cross UV-Sterilizer &
\textbf{Puzzles:} Get to the bottom of the main shaft &
\textbf{Puzzles:} Deactivate shields guarding the new master of the lab &
\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
\end{tabular}
\newpage
\section{The Highway}
\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
\textbf{Name: Back Alley -- Light of day} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} \\
\textbf{Story:} ???&
\textbf{Story:} ??? &
\textbf{Story:} ??? &
\textbf{Story:} ??? \\
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? \\
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? \\
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? \\
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? \\
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? \\
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} None \\
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? \\
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? \\
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
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\end{tabular}
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\newpage
\section{Military-Industrial Complex}
\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
\textbf{Name: Back Alley -- Light of day} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} \\
\textbf{Story:} ???&
\textbf{Story:} ??? &
\textbf{Story:} ??? &
\textbf{Story:} ??? \\
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? \\
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? \\
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? \\
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? \\
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? \\
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} None \\
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? \\
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? \\
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
\end{tabular}
\newpage
\section{Secret Base}
\begin{tabular}{
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p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
p{.23\linewidth}|
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}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
\textbf{Name: Back Alley -- Light of day} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} \\
\textbf{Story:} ???&
\textbf{Story:} ??? &
\textbf{Story:} ??? &
\textbf{Story:} ??? \\
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? \\
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? \\
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? \\
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? \\
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? \\
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} None \\
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? \\
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? \\
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD \\
\end{tabular}
\end{document}