Commit Graph

70 Commits

Author SHA1 Message Date
nek0 0a2e3f05d4 halfway interactable objects 2021-07-25 15:51:42 +02:00
nek0 819559607c some cleanup 2021-07-25 13:29:02 +02:00
nek0 5c634c3865 reworked player movement 2021-07-25 10:11:28 +02:00
nek0 8dd37e8e95 reworking walking 2021-07-24 09:35:41 +02:00
nek0 d71437774f linted 2021-07-24 03:33:00 +02:00
nek0 95f5b2c3a8 linting 2021-07-14 02:42:24 +02:00
nek0 d7373e0c28 increase player mass 2021-07-08 18:45:02 +02:00
nek0 b3a2e58af4 tinker more on collision. objects move, but glitches ensue. 2021-07-08 18:39:31 +02:00
nek0 40e82e26f6 try making objects move 2021-05-14 09:22:01 +02:00
nek0 25b6eb659d fix view update issue 2021-05-01 22:27:18 +02:00
nek0 2e25c4cfcc introduce and propagate view direction 2021-05-01 22:16:06 +02:00
nek0 58ae21724b cat flips in move direction 2021-04-29 21:02:41 +02:00
nek0 6633fffb30 decrease collision boundaries of player 2021-04-29 20:52:42 +02:00
nek0 1ab8befd8f restructure: moved Graphics and Physics into own subfolders 2021-04-29 20:28:52 +02:00
nek0 61451a4a10 first powerup including effects works 2021-04-29 06:09:32 +02:00
nek0 3079ee74e1 some tinkering with cast and collision 2021-04-28 16:35:51 +02:00
nek0 21df43b773 starting work on powerups. Drawable for now 2021-04-22 05:37:57 +02:00
nek0 9e04a4fddb start collectables 2021-04-21 14:39:26 +02:00
nek0 d095569911 add missing imports 2021-04-21 14:39:26 +02:00
nek0 b51248e7e7 create base classes for collectable powerups 2021-04-21 14:39:26 +02:00
nek0 310105ed48 start tangibles 2021-04-21 14:39:26 +02:00
nek0 927d7af132 fix error in movement caused by numlock modifier 2021-04-21 14:37:47 +02:00
nek0 efb5046ec7 make proper wall slide 2021-04-17 11:33:28 +02:00
nek0 7799387cf2 broadphase saves a bit of the day 2021-03-04 01:56:42 +01:00
nek0 de22c2fffe zero allmovement in collision direction 2021-01-20 05:21:50 +01:00
nek0 bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
nek0 ae38902d9c restructuring 2021-01-19 21:46:17 +01:00
nek0 fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
nek0 bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 6a4c0e5b42 adjust gravitation and jump 2021-01-12 00:53:00 +01:00
nek0 e820437bdf first jump implementation 2021-01-12 00:51:58 +01:00
nek0 24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 a859814fda fix infinite loop when expanding buffers 2020-12-23 07:20:23 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
nek0 e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
nek0 1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00