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51e8de7451
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make it run, not work
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2022-12-25 06:17:30 +01:00 |
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75c67a0c5a
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finished flakes
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2022-12-24 18:25:39 +01:00 |
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5cf9a906db
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update affection
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2022-12-24 17:36:05 +01:00 |
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abaf864c91
|
flakify
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2022-12-24 17:27:03 +01:00 |
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5bef189c30
|
get working flake
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2022-12-01 19:56:25 +01:00 |
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efbb9b4c5e
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remove ballast
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2022-12-01 16:34:40 +01:00 |
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76225dff4b
|
more flakyness
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2022-12-01 16:23:43 +01:00 |
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eda79eb626
|
fix flake
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2022-12-01 15:45:21 +01:00 |
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04d6905de1
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remove ballast
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2022-12-01 15:45:07 +01:00 |
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b56ed86e45
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revert
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2022-09-14 19:30:22 +02:00 |
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af0dcc16da
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fix typo
|
2022-09-14 19:29:46 +02:00 |
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81a76d4eb3
|
flakify
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2022-09-14 18:53:44 +02:00 |
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1b8d754cd6
|
introduce resourcet
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2022-07-10 04:18:22 +02:00 |
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60d38217c8
|
hunting warnings and other nasties
|
2022-07-09 23:26:37 +02:00 |
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17978b0bd7
|
deconfuse the haskell language server
|
2022-07-09 22:16:34 +02:00 |
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9b7b1c6167
|
fix unexpected eventlessness
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2022-05-13 16:13:12 +02:00 |
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2696dedbb4
|
some little updates
|
2022-05-12 19:07:08 +02:00 |
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9aef49da94
|
continue rewrite
|
2021-09-30 06:09:39 +02:00 |
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9f47b192a5
|
reworked physics
|
2021-09-05 10:46:33 +02:00 |
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c574671244
|
laying out data
|
2021-08-31 02:15:33 +02:00 |
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01c152c1a5
|
starting rewrite of collision detection to force based model
|
2021-08-30 06:04:06 +02:00 |
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f5782fc935
|
start rewriting physics to force based model
|
2021-08-29 23:50:44 +02:00 |
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337fcf9cd0
|
interaction in y direction works
|
2021-07-25 16:14:05 +02:00 |
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0a2e3f05d4
|
halfway interactable objects
|
2021-07-25 15:51:42 +02:00 |
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819559607c
|
some cleanup
|
2021-07-25 13:29:02 +02:00 |
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|
5c634c3865
|
reworked player movement
|
2021-07-25 10:11:28 +02:00 |
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8dd37e8e95
|
reworking walking
|
2021-07-24 09:35:41 +02:00 |
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87b70cd93a
|
better description
|
2021-07-24 03:33:12 +02:00 |
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d71437774f
|
linted
|
2021-07-24 03:33:00 +02:00 |
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95f5b2c3a8
|
linting
|
2021-07-14 02:42:24 +02:00 |
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|
3f45ae580c
|
linted
|
2021-07-09 19:49:09 +02:00 |
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|
5567b515e8
|
linted
|
2021-07-09 19:39:50 +02:00 |
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26e6825d0e
|
clean
|
2021-07-08 19:16:56 +02:00 |
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d7373e0c28
|
increase player mass
|
2021-07-08 18:45:02 +02:00 |
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b3a2e58af4
|
tinker more on collision. objects move, but glitches ensue.
|
2021-07-08 18:39:31 +02:00 |
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|
40e82e26f6
|
try making objects move
|
2021-05-14 09:22:01 +02:00 |
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|
25b6eb659d
|
fix view update issue
|
2021-05-01 22:27:18 +02:00 |
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2e25c4cfcc
|
introduce and propagate view direction
|
2021-05-01 22:16:06 +02:00 |
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58ae21724b
|
cat flips in move direction
|
2021-04-29 21:02:41 +02:00 |
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|
865e931a43
|
collision corner case
|
2021-04-29 20:53:03 +02:00 |
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|
6633fffb30
|
decrease collision boundaries of player
|
2021-04-29 20:52:42 +02:00 |
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|
1ab8befd8f
|
restructure: moved Graphics and Physics into own subfolders
|
2021-04-29 20:28:52 +02:00 |
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|
61451a4a10
|
first powerup including effects works
|
2021-04-29 06:09:32 +02:00 |
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|
03a577fd18
|
reduce debug output
|
2021-04-29 02:18:30 +02:00 |
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|
6f816eedef
|
remove obsolete debug output
|
2021-04-28 16:40:23 +02:00 |
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|
3079ee74e1
|
some tinkering with cast and collision
|
2021-04-28 16:35:51 +02:00 |
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|
21df43b773
|
starting work on powerups. Drawable for now
|
2021-04-22 05:37:57 +02:00 |
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370d6def45
|
Merge branch 'collectable' of ssh://gitea.nek0.eu:2200/nek0/pituicat into collectable
|
2021-04-21 14:40:55 +02:00 |
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9e04a4fddb
|
start collectables
|
2021-04-21 14:39:26 +02:00 |
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d095569911
|
add missing imports
|
2021-04-21 14:39:26 +02:00 |
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