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337fcf9cd0
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interaction in y direction works
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2021-07-25 16:14:05 +02:00 |
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0a2e3f05d4
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halfway interactable objects
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2021-07-25 15:51:42 +02:00 |
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819559607c
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some cleanup
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2021-07-25 13:29:02 +02:00 |
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5c634c3865
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reworked player movement
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2021-07-25 10:11:28 +02:00 |
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8dd37e8e95
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reworking walking
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2021-07-24 09:35:41 +02:00 |
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87b70cd93a
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better description
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2021-07-24 03:33:12 +02:00 |
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d71437774f
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linted
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2021-07-24 03:33:00 +02:00 |
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95f5b2c3a8
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linting
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2021-07-14 02:42:24 +02:00 |
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3f45ae580c
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linted
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2021-07-09 19:49:09 +02:00 |
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5567b515e8
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linted
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2021-07-09 19:39:50 +02:00 |
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26e6825d0e
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clean
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2021-07-08 19:16:56 +02:00 |
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d7373e0c28
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increase player mass
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2021-07-08 18:45:02 +02:00 |
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b3a2e58af4
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tinker more on collision. objects move, but glitches ensue.
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2021-07-08 18:39:31 +02:00 |
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40e82e26f6
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try making objects move
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2021-05-14 09:22:01 +02:00 |
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25b6eb659d
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fix view update issue
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2021-05-01 22:27:18 +02:00 |
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2e25c4cfcc
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introduce and propagate view direction
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2021-05-01 22:16:06 +02:00 |
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58ae21724b
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cat flips in move direction
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2021-04-29 21:02:41 +02:00 |
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865e931a43
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collision corner case
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2021-04-29 20:53:03 +02:00 |
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6633fffb30
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decrease collision boundaries of player
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2021-04-29 20:52:42 +02:00 |
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1ab8befd8f
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restructure: moved Graphics and Physics into own subfolders
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2021-04-29 20:28:52 +02:00 |
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61451a4a10
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first powerup including effects works
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2021-04-29 06:09:32 +02:00 |
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03a577fd18
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reduce debug output
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2021-04-29 02:18:30 +02:00 |
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6f816eedef
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remove obsolete debug output
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2021-04-28 16:40:23 +02:00 |
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3079ee74e1
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some tinkering with cast and collision
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2021-04-28 16:35:51 +02:00 |
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21df43b773
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starting work on powerups. Drawable for now
|
2021-04-22 05:37:57 +02:00 |
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9e04a4fddb
|
start collectables
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2021-04-21 14:39:26 +02:00 |
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d095569911
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add missing imports
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2021-04-21 14:39:26 +02:00 |
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b51248e7e7
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create base classes for collectable powerups
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2021-04-21 14:39:26 +02:00 |
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310105ed48
|
start tangibles
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2021-04-21 14:39:26 +02:00 |
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927d7af132
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fix error in movement caused by numlock modifier
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2021-04-21 14:37:47 +02:00 |
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efb5046ec7
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make proper wall slide
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2021-04-17 11:33:28 +02:00 |
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9a9408edf3
|
deduplication
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2021-04-17 05:10:36 +02:00 |
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7657a35415
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first cleanup
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2021-04-17 04:53:21 +02:00 |
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56bf486fbf
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collision detection finally works! cleanup is next...
|
2021-04-17 04:20:34 +02:00 |
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134445ed20
|
further attempt at physics
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2021-04-16 21:47:02 +02:00 |
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9da16fc6a7
|
fix collision halfway
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2021-04-16 18:46:01 +02:00 |
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d9a0128958
|
collision detection still not working
|
2021-03-22 07:01:02 +01:00 |
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7654888f6f
|
more work on collision
|
2021-03-22 06:36:28 +01:00 |
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7799387cf2
|
broadphase saves a bit of the day
|
2021-03-04 01:56:42 +01:00 |
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c7f4f00a2f
|
squish
|
2021-02-27 16:08:45 +01:00 |
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67e4c9ca80
|
add reverse-checking of collision
|
2021-01-20 07:13:04 +01:00 |
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de22c2fffe
|
zero allmovement in collision direction
|
2021-01-20 05:21:50 +01:00 |
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87b2b2ad05
|
make camera follow the cat
|
2021-01-20 05:21:50 +01:00 |
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bf04946a1b
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add collision direction to overlaps and make unground possible in movement
|
2021-01-20 04:40:57 +01:00 |
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ae38902d9c
|
restructuring
|
2021-01-19 21:46:17 +01:00 |
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3d9af3eaf8
|
fix collision detection yet again
|
2021-01-19 21:46:07 +01:00 |
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fe947c8ba5
|
stop lerping on collision with vertical wall
|
2021-01-19 12:50:15 +01:00 |
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0b03c306c3
|
correct reaction
|
2021-01-17 20:57:45 +01:00 |
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bb61df8b6d
|
more granular reaction
|
2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
|
make better collision reaction
|
2021-01-17 02:30:45 +01:00 |
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