nek0
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d71437774f
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linted
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2021-07-24 03:33:00 +02:00 |
nek0
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26e6825d0e
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clean
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2021-07-08 19:16:56 +02:00 |
nek0
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b3a2e58af4
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tinker more on collision. objects move, but glitches ensue.
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2021-07-08 18:39:31 +02:00 |
nek0
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40e82e26f6
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try making objects move
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2021-05-14 09:22:01 +02:00 |
nek0
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1ab8befd8f
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restructure: moved Graphics and Physics into own subfolders
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2021-04-29 20:28:52 +02:00 |
nek0
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61451a4a10
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first powerup including effects works
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2021-04-29 06:09:32 +02:00 |
nek0
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3079ee74e1
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some tinkering with cast and collision
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2021-04-28 16:35:51 +02:00 |
nek0
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21df43b773
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starting work on powerups. Drawable for now
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2021-04-22 05:37:57 +02:00 |
nek0
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9e04a4fddb
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start collectables
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2021-04-21 14:39:26 +02:00 |
nek0
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efb5046ec7
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make proper wall slide
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2021-04-17 11:33:28 +02:00 |
nek0
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9da16fc6a7
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fix collision halfway
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2021-04-16 18:46:01 +02:00 |
nek0
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7654888f6f
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more work on collision
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2021-03-22 06:36:28 +01:00 |
nek0
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c7f4f00a2f
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squish
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2021-02-27 16:08:45 +01:00 |
nek0
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a99a70eb9d
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make better collision reaction
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2021-01-17 02:30:45 +01:00 |
nek0
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
nek0
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56779daa22
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hunt warnings
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2021-01-12 00:52:29 +01:00 |
nek0
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
nek0
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |