Commit graph

410 commits

Author SHA1 Message Date
de22c2fffe zero allmovement in collision direction 2021-01-20 05:21:50 +01:00
87b2b2ad05 make camera follow the cat 2021-01-20 05:21:50 +01:00
bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
ae38902d9c restructuring 2021-01-19 21:46:17 +01:00
3d9af3eaf8 fix collision detection yet again 2021-01-19 21:46:07 +01:00
fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
0b03c306c3 correct reaction 2021-01-17 20:57:45 +01:00
bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
03c406fd3e Merge branch 'master' of ssh://gitea.nek0.eu:2200/nek0/pituicat 2021-01-14 23:09:14 +01:00
3b3b9822f5 make window size fix 2021-01-14 23:08:57 +01:00
430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
6a4c0e5b42 adjust gravitation and jump 2021-01-12 00:53:00 +01:00
56779daa22 hunt warnings 2021-01-12 00:52:29 +01:00
e820437bdf first jump implementation 2021-01-12 00:51:58 +01:00
1e71b63f67 change subscriber function and close window on request 2021-01-11 17:06:29 +01:00
43f5649ce5 add missing module 2021-01-11 16:54:17 +01:00
2e359d9b0f remove double export 2021-01-11 12:01:24 +01:00
24a04ecb36 prepare for keyboard input events 2021-01-11 12:01:07 +01:00
5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
eecbe73893 make window size fix 2021-01-11 08:22:07 +01:00
ecffdaf467 ignore profiling data 2021-01-03 18:33:51 +01:00
bbf2cc9911 make affection strict 2021-01-03 18:21:12 +01:00
e3c3caec0b more 'fixing' 2021-01-03 10:19:05 +01:00
a6977e81aa 'fix' shader error for AMD cards 2021-01-03 10:14:36 +01:00
3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
20954c0484 fix haddock markup 2021-01-02 23:21:01 +01:00
cd303affc8 fix remnants 2021-01-02 23:17:53 +01:00
b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
8e870e3525 move player 2021-01-02 15:02:33 +01:00
02d11e7e2e remove unused module reference 2021-01-02 15:02:25 +01:00
2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
4941ec1904 fix missing imports and wrong type declaration 2020-12-27 05:30:57 +01:00
0977680004 add new modules to package definition 2020-12-27 05:28:03 +01:00
d55cb1f38e add or modify container modules 2020-12-27 05:27:07 +01:00
7b174248ec move velocity into Mass typeclass 2020-12-27 05:25:54 +01:00
454405b564 add typeclass for collidible objects 2020-12-27 05:19:51 +01:00
253e698cc4 commence physics implementation with mass 2020-12-27 02:31:10 +01:00
4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
99f37fc6b2 correct wrong output 2020-12-23 16:17:25 +01:00
2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
a859814fda fix infinite loop when expanding buffers 2020-12-23 07:20:23 +01:00
5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
3873c62f17 update test level map 2020-12-14 08:00:42 +01:00
c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
9c2f93a60c move more stuff around 2020-12-14 03:27:21 +01:00
efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00