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de22c2fffe
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zero allmovement in collision direction
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2021-01-20 05:21:50 +01:00 |
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87b2b2ad05
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make camera follow the cat
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2021-01-20 05:21:50 +01:00 |
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bf04946a1b
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add collision direction to overlaps and make unground possible in movement
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2021-01-20 04:40:57 +01:00 |
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ae38902d9c
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restructuring
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2021-01-19 21:46:17 +01:00 |
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3d9af3eaf8
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fix collision detection yet again
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2021-01-19 21:46:07 +01:00 |
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fe947c8ba5
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stop lerping on collision with vertical wall
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2021-01-19 12:50:15 +01:00 |
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0b03c306c3
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correct reaction
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2021-01-17 20:57:45 +01:00 |
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bb61df8b6d
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more granular reaction
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2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
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make better collision reaction
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2021-01-17 02:30:45 +01:00 |
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03c406fd3e
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Merge branch 'master' of ssh://gitea.nek0.eu:2200/nek0/pituicat
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2021-01-14 23:09:14 +01:00 |
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3b3b9822f5
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make window size fix
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2021-01-14 23:08:57 +01:00 |
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430e2fff14
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reworked collision again
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2021-01-14 23:08:24 +01:00 |
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
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6a4c0e5b42
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adjust gravitation and jump
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2021-01-12 00:53:00 +01:00 |
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56779daa22
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hunt warnings
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2021-01-12 00:52:29 +01:00 |
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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1e71b63f67
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change subscriber function and close window on request
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2021-01-11 17:06:29 +01:00 |
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43f5649ce5
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add missing module
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2021-01-11 16:54:17 +01:00 |
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2e359d9b0f
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remove double export
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2021-01-11 12:01:24 +01:00 |
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24a04ecb36
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prepare for keyboard input events
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2021-01-11 12:01:07 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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eecbe73893
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make window size fix
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2021-01-11 08:22:07 +01:00 |
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ecffdaf467
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ignore profiling data
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2021-01-03 18:33:51 +01:00 |
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bbf2cc9911
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make affection strict
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2021-01-03 18:21:12 +01:00 |
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e3c3caec0b
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more 'fixing'
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2021-01-03 10:19:05 +01:00 |
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a6977e81aa
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'fix' shader error for AMD cards
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2021-01-03 10:14:36 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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20954c0484
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fix haddock markup
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2021-01-02 23:21:01 +01:00 |
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cd303affc8
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fix remnants
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2021-01-02 23:17:53 +01:00 |
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b043ff7707
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switch to deltatime-based collision detection to prevent tunneling
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2021-01-02 22:46:46 +01:00 |
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8e870e3525
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move player
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2021-01-02 15:02:33 +01:00 |
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02d11e7e2e
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remove unused module reference
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2021-01-02 15:02:25 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4941ec1904
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fix missing imports and wrong type declaration
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2020-12-27 05:30:57 +01:00 |
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0977680004
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add new modules to package definition
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2020-12-27 05:28:03 +01:00 |
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d55cb1f38e
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add or modify container modules
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2020-12-27 05:27:07 +01:00 |
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7b174248ec
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move velocity into Mass typeclass
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2020-12-27 05:25:54 +01:00 |
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454405b564
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add typeclass for collidible objects
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2020-12-27 05:19:51 +01:00 |
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253e698cc4
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commence physics implementation with mass
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2020-12-27 02:31:10 +01:00 |
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4137101dbc
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make Pituicat an Actor and update it properly
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2020-12-24 12:02:09 +01:00 |
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3bfa8671b0
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do not limit texture color
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2020-12-23 17:16:30 +01:00 |
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675b0ff155
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we have a player!
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2020-12-23 16:39:45 +01:00 |
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99f37fc6b2
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correct wrong output
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2020-12-23 16:17:25 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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a859814fda
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fix infinite loop when expanding buffers
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2020-12-23 07:20:23 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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3873c62f17
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update test level map
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2020-12-14 08:00:42 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
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2020-12-14 08:00:21 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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efbbc49b54
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get a texture to show up correctly
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2020-12-14 03:12:33 +01:00 |
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