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83b3bbcd9b
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hunt warnings
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2020-05-05 01:03:59 +02:00 |
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abb3ad3cd3
|
doors are now opened by NPCs and the player, not automatically.
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2019-03-15 01:41:18 +01:00 |
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5464b3e8bf
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make doors open automagically
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2019-02-18 19:14:41 +01:00 |
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6c3ac407ed
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made doors player interactable
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2019-02-16 20:38:00 +01:00 |
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06845657f2
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moduularize objects
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2019-02-15 11:22:41 +01:00 |
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4e0cbd18fe
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place and show door
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2019-02-14 22:31:00 +01:00 |
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78b4ef0eeb
|
new computers
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2019-02-09 15:19:16 +01:00 |
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nek0
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d107b6f76c
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I have no MonadErr instances
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2019-01-06 03:52:43 +01:00 |
|
nek0
|
17bc05ad5e
|
optimization in logic and performance
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2018-09-14 09:29:13 +02:00 |
|
nek0
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5916f302a6
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linting in progress
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2018-09-02 10:44:33 +02:00 |
|
nek0
|
8d2aba5f7b
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make hacking not abortable by NPCs
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2018-09-01 18:27:18 +02:00 |
|
nek0
|
6c54aabc94
|
cleaning debug output
|
2018-09-01 18:26:55 +02:00 |
|
nek0
|
b276219e07
|
removing some warnings
|
2018-08-18 05:12:58 +02:00 |
|
nek0
|
1f63e15582
|
computer has now an "on" state
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2018-08-12 06:28:37 +02:00 |
|
nek0
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b14d9a6d76
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prepare hackable computers
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2018-08-11 11:51:20 +02:00 |
|
nek0
|
35337651a0
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make copying not abortable
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2018-08-11 09:11:54 +02:00 |
|
nek0
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2911514578
|
initial state
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2018-08-10 22:45:32 +02:00 |
|
nek0
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289579470f
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draw only progress for player activated actions
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2018-08-10 11:35:08 +02:00 |
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nek0
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84cd30d8e5
|
cleaning
|
2018-08-10 11:34:46 +02:00 |
|
nek0
|
bcdd04e7d5
|
reworking interactions
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2018-08-10 08:58:26 +02:00 |
|
nek0
|
f025b92ef4
|
blubb
|
2018-07-30 15:34:45 +02:00 |
|
nek0
|
08dbb9326c
|
first interactable object ever: a copier
|
2018-07-22 22:30:17 +02:00 |
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