nek0
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b276219e07
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removing some warnings
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2018-08-18 05:12:58 +02:00 |
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nek0
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0e5486f048
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fix and optimization
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2018-08-11 01:12:07 +02:00 |
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nek0
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2911514578
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initial state
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2018-08-10 22:45:32 +02:00 |
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nek0
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56eac65266
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NPCs now interact with objects!
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2018-08-10 14:09:07 +02:00 |
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nek0
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f64aae86f0
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take obstacles from ECS into account
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2018-07-21 21:10:32 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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f74ce66e2f
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removing old code
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2018-07-03 02:20:30 +02:00 |
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nek0
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9d5b3d62a0
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new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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6189b3bcb8
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smaller aesthetics
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2018-06-24 00:43:09 +02:00 |
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nek0
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fd8d5d81f0
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loading screen
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2018-06-08 00:29:46 +02:00 |
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nek0
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0a740334c5
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restructuring and adding final rotation after walking
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2018-06-04 05:29:20 +02:00 |
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nek0
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03b84b02db
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hunting again
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2018-06-03 04:28:39 +02:00 |
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nek0
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e83482e8ea
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drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
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e8847f2aa0
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foo
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2018-05-18 20:05:21 +02:00 |
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nek0
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53d2ce4cf6
|
update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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165baa179c
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more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
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f6860c1332
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declutter output
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2018-04-27 23:34:57 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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366b79ecef
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only draw visible tiles
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2018-04-22 11:59:14 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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9fdb8a5e15
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starting NPCs
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2018-04-14 11:18:37 +02:00 |
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