nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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379a571147
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a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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a028bb4204
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thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
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nek0
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1846ae051a
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removing zombie dependency
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2017-02-20 23:17:26 +01:00 |
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nek0
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b2f3355bd6
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version bump
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2017-02-20 20:43:28 +01:00 |
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nek0
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70ead790d1
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ignore profiling data
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2017-02-20 20:43:15 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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2869e4b0d4
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version bump
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2017-02-19 22:28:49 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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93d79d16af
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prepare for hackage
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2016-12-31 22:11:32 +01:00 |
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nek0
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18f61d37af
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stabilizing
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2016-12-29 20:15:09 +01:00 |
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nek0
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84b1a86f22
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cleaning
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2016-12-26 14:19:03 +01:00 |
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nek0
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44fdd2e766
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Merge branch 'buffer-get'
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2016-12-26 14:18:02 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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7837a14456
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disable example04
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2016-12-26 14:14:34 +01:00 |
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nek0
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ebc0eea6c7
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make previous examples work again
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2016-12-26 14:06:51 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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428ab736f8
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disabling example
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2016-12-25 08:14:27 +01:00 |
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nek0
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c6a37e80f7
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link only when needed
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2016-12-24 08:27:47 +01:00 |
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nek0
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b75f20c3d5
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link all new particles
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2016-12-24 08:27:09 +01:00 |
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nek0
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a564eed511
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enable debugging
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2016-12-24 08:26:45 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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ee1200b597
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random colors
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2016-12-24 01:12:34 +01:00 |
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nek0
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158e4ddc80
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trying to enable initial draw again
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2016-12-24 01:11:59 +01:00 |
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nek0
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da79d55a0d
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make text more visible
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2016-12-24 01:10:18 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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95c008cc4e
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new example
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2016-12-21 04:33:28 +01:00 |
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nek0
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257d7f8285
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recent hanges in GEGL
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2016-12-21 04:32:56 +01:00 |
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nek0
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f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
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nek0
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52da5e54bd
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some refinement
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2016-12-21 00:16:21 +01:00 |
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nek0
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179e2f9516
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trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
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nek0
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a1b0b50b57
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update particles after new ones come
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2016-12-20 06:28:18 +01:00 |
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nek0
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55ae0bd32a
|
changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
|
2016-12-20 05:27:45 +01:00 |
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nek0
|
d1c697c204
|
fixing my stupidity
|
2016-12-20 05:27:35 +01:00 |
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nek0
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fc67e752ed
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updated example. works fine
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2016-12-20 04:16:31 +01:00 |
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nek0
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954c70b31b
|
added pitch rate for particles
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2016-12-20 04:15:48 +01:00 |
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nek0
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ab976b4af6
|
this was the bad performance bottleneck
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2016-12-20 04:15:30 +01:00 |
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nek0
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5f4d049a2b
|
some explenations
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2016-12-20 04:14:57 +01:00 |
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nek0
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5a44486477
|
adjusted example
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2016-12-18 19:01:53 +01:00 |
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nek0
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9d50f8a7e0
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reducing blits per rectangle
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2016-12-18 19:01:18 +01:00 |
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nek0
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4219355090
|
more profiling
|
2016-12-16 16:43:25 +01:00 |
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nek0
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0bbf86e7f8
|
more toying
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2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
|
2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
|
introducing particles
first little drafts
|
2016-12-12 03:34:57 +01:00 |
|
nek0
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8a8a5ed066
|
removing ubsolete imports
|
2016-12-12 02:12:45 +01:00 |
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nek0
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4eaa644cbf
|
new accessors
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2016-12-12 02:11:31 +01:00 |
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nek0
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05b126ef94
|
cleaning
Particles will be implemented in affection itself
|
2016-12-12 02:10:42 +01:00 |
|
nek0
|
b0d44124dc
|
updating examples
|
2016-12-12 02:10:30 +01:00 |
|
nek0
|
663ffca664
|
some little cleaning
|
2016-12-11 22:08:33 +01:00 |
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