Commit graph

43 commits

Author SHA1 Message Date
nek0 0a2e3f05d4 halfway interactable objects 2021-07-25 15:51:42 +02:00
nek0 5c634c3865 reworked player movement 2021-07-25 10:11:28 +02:00
nek0 8dd37e8e95 reworking walking 2021-07-24 09:35:41 +02:00
nek0 d71437774f linted 2021-07-24 03:33:00 +02:00
nek0 95f5b2c3a8 linting 2021-07-14 02:42:24 +02:00
nek0 26e6825d0e clean 2021-07-08 19:16:56 +02:00
nek0 b3a2e58af4 tinker more on collision. objects move, but glitches ensue. 2021-07-08 18:39:31 +02:00
nek0 40e82e26f6 try making objects move 2021-05-14 09:22:01 +02:00
nek0 25b6eb659d fix view update issue 2021-05-01 22:27:18 +02:00
nek0 2e25c4cfcc introduce and propagate view direction 2021-05-01 22:16:06 +02:00
nek0 1ab8befd8f restructure: moved Graphics and Physics into own subfolders 2021-04-29 20:28:52 +02:00
nek0 61451a4a10 first powerup including effects works 2021-04-29 06:09:32 +02:00
nek0 6f816eedef remove obsolete debug output 2021-04-28 16:40:23 +02:00
nek0 3079ee74e1 some tinkering with cast and collision 2021-04-28 16:35:51 +02:00
nek0 21df43b773 starting work on powerups. Drawable for now 2021-04-22 05:37:57 +02:00
nek0 9e04a4fddb start collectables 2021-04-21 14:39:26 +02:00
nek0 efb5046ec7 make proper wall slide 2021-04-17 11:33:28 +02:00
nek0 9da16fc6a7 fix collision halfway 2021-04-16 18:46:01 +02:00
nek0 7654888f6f more work on collision 2021-03-22 06:36:28 +01:00
nek0 c7f4f00a2f squish 2021-02-27 16:08:45 +01:00
nek0 87b2b2ad05 make camera follow the cat 2021-01-20 05:21:50 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 6a4c0e5b42 adjust gravitation and jump 2021-01-12 00:53:00 +01:00
nek0 56779daa22 hunt warnings 2021-01-12 00:52:29 +01:00
nek0 e820437bdf first jump implementation 2021-01-12 00:51:58 +01:00
nek0 43f5649ce5 add missing module 2021-01-11 16:54:17 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 b043ff7707 switch to deltatime-based collision detection to prevent tunneling 2021-01-02 22:46:46 +01:00
nek0 8e870e3525 move player 2021-01-02 15:02:33 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 99f37fc6b2 correct wrong output 2020-12-23 16:17:25 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00
nek0 5c90eee84a preparations for populating the stage with actors and props 2020-12-16 18:57:37 +01:00
nek0 c557b9cc3c make drawables and fix tiles to make it work 2020-12-14 08:00:21 +01:00
nek0 efbbc49b54 get a texture to show up correctly 2020-12-14 03:12:33 +01:00
nek0 b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
nek0 0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
nek0 171f71180f start restructuring 2020-10-30 07:38:18 +01:00
nek0 dc78b0fe7b meow 2020-10-28 11:48:58 +01:00