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1ab8befd8f
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restructure: moved Graphics and Physics into own subfolders
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2021-04-29 20:28:52 +02:00 |
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61451a4a10
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first powerup including effects works
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2021-04-29 06:09:32 +02:00 |
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03a577fd18
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reduce debug output
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2021-04-29 02:18:30 +02:00 |
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3079ee74e1
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some tinkering with cast and collision
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2021-04-28 16:35:51 +02:00 |
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21df43b773
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starting work on powerups. Drawable for now
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2021-04-22 05:37:57 +02:00 |
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9e04a4fddb
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start collectables
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2021-04-21 14:39:26 +02:00 |
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d095569911
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add missing imports
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2021-04-21 14:39:26 +02:00 |
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b51248e7e7
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create base classes for collectable powerups
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2021-04-21 14:39:26 +02:00 |
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9a9408edf3
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deduplication
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2021-04-17 05:10:36 +02:00 |
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7657a35415
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first cleanup
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2021-04-17 04:53:21 +02:00 |
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56bf486fbf
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collision detection finally works! cleanup is next...
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2021-04-17 04:20:34 +02:00 |
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134445ed20
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further attempt at physics
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2021-04-16 21:47:02 +02:00 |
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9da16fc6a7
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fix collision halfway
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2021-04-16 18:46:01 +02:00 |
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d9a0128958
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collision detection still not working
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2021-03-22 07:01:02 +01:00 |
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7654888f6f
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more work on collision
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2021-03-22 06:36:28 +01:00 |
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7799387cf2
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broadphase saves a bit of the day
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2021-03-04 01:56:42 +01:00 |
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c7f4f00a2f
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squish
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2021-02-27 16:08:45 +01:00 |
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67e4c9ca80
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add reverse-checking of collision
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2021-01-20 07:13:04 +01:00 |
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bf04946a1b
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add collision direction to overlaps and make unground possible in movement
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2021-01-20 04:40:57 +01:00 |
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3d9af3eaf8
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fix collision detection yet again
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2021-01-19 21:46:07 +01:00 |
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fe947c8ba5
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stop lerping on collision with vertical wall
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2021-01-19 12:50:15 +01:00 |
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0b03c306c3
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correct reaction
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2021-01-17 20:57:45 +01:00 |
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bb61df8b6d
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more granular reaction
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2021-01-17 20:29:27 +01:00 |
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a99a70eb9d
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make better collision reaction
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2021-01-17 02:30:45 +01:00 |
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430e2fff14
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reworked collision again
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2021-01-14 23:08:24 +01:00 |
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
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56779daa22
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hunt warnings
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2021-01-12 00:52:29 +01:00 |
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24a04ecb36
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prepare for keyboard input events
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2021-01-11 12:01:07 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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20954c0484
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fix haddock markup
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2021-01-02 23:21:01 +01:00 |
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cd303affc8
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fix remnants
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2021-01-02 23:17:53 +01:00 |
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b043ff7707
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switch to deltatime-based collision detection to prevent tunneling
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2021-01-02 22:46:46 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4941ec1904
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fix missing imports and wrong type declaration
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2020-12-27 05:30:57 +01:00 |
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d55cb1f38e
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add or modify container modules
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2020-12-27 05:27:07 +01:00 |
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7b174248ec
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move velocity into Mass typeclass
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2020-12-27 05:25:54 +01:00 |
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454405b564
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add typeclass for collidible objects
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2020-12-27 05:19:51 +01:00 |
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253e698cc4
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commence physics implementation with mass
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2020-12-27 02:31:10 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
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2020-12-14 08:00:21 +01:00 |
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b3e1d204c5
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get something on screen. finally.
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2020-12-06 08:14:57 +01:00 |
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a9165b852a
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change byte offset to offset in number of buffer elements
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2020-12-05 10:40:07 +01:00 |
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0fb10b0981
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lots of plumbing to automate stuff
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2020-12-05 10:10:37 +01:00 |
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de5e692305
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try out some freshly discovered magic tricks
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2020-12-04 05:22:56 +01:00 |
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171f71180f
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start restructuring
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2020-10-30 07:38:18 +01:00 |
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dc78b0fe7b
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meow
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2020-10-28 11:48:58 +01:00 |
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31f56d62a3
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add Scene class
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2020-10-25 19:32:44 +01:00 |
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00ac2ef5b2
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preparing for graphics
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2020-10-17 16:19:18 +02:00 |
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