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3046622519
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finished episode13
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2020-05-18 04:58:45 +02:00 |
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9830e5d3ed
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rename project
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2020-05-18 04:57:41 +02:00 |
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7566605ec4
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update readme
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2020-05-18 03:24:59 +02:00 |
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8c58ec6d81
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finish episode 12
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2020-05-17 21:28:05 +02:00 |
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f5ae496256
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make red channel cycle
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2020-05-17 17:30:05 +02:00 |
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b5b59bea7d
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don't throw away errors
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2020-05-17 17:29:32 +02:00 |
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01b6134331
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move uniform write into loop
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2020-05-17 17:28:39 +02:00 |
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c377d27cb2
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enable vsync synchronization
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2020-05-17 17:27:18 +02:00 |
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5390c2c57d
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uniform work now
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2020-05-17 13:37:59 +02:00 |
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d566595b1c
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add uniform to shader
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2020-05-17 13:21:06 +02:00 |
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1a924e70ef
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put error printing in place
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2020-05-17 13:06:09 +02:00 |
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2ad52f5ba2
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remove next lesson's code
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2020-05-17 13:04:30 +02:00 |
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38a7c098dd
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use OpenGL's internal datatypes
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2020-05-17 13:04:13 +02:00 |
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4715d3f8e0
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lower bounds for base
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2020-05-17 12:40:22 +02:00 |
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b3ba19f16c
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typo
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2020-05-17 12:35:29 +02:00 |
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23e806a8e7
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index buffer failing
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2020-05-17 12:26:57 +02:00 |
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4acc1dd84e
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finished episode 8
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2020-05-17 10:59:15 +02:00 |
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d7773af8b6
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add Readme
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2020-05-17 06:48:24 +02:00 |
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2c9681a624
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get actual triangle on screen
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2020-05-17 06:40:30 +02:00 |
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adad6b62b7
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init
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2020-05-15 20:04:18 +02:00 |
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