Commit graph

24 commits

Author SHA1 Message Date
90d2ef73e6 Abstract Shaders into own module 2020-05-21 21:04:05 +02:00
c2014e41c5 abstract bindable stuff as typeclass 2020-05-21 18:17:38 +02:00
a0f9ffcc6e vertex array abstraction forgotten 2020-05-20 06:10:14 +02:00
2db17d3fd6 finished episode14 2020-05-20 05:54:43 +02:00
3046622519 finished episode13 2020-05-18 04:58:45 +02:00
9830e5d3ed rename project 2020-05-18 04:57:41 +02:00
7566605ec4 update readme 2020-05-18 03:24:59 +02:00
8c58ec6d81 finish episode 12 2020-05-17 21:28:05 +02:00
f5ae496256 make red channel cycle 2020-05-17 17:30:05 +02:00
b5b59bea7d don't throw away errors 2020-05-17 17:29:32 +02:00
01b6134331 move uniform write into loop 2020-05-17 17:28:39 +02:00
c377d27cb2 enable vsync synchronization 2020-05-17 17:27:18 +02:00
5390c2c57d uniform work now 2020-05-17 13:37:59 +02:00
d566595b1c add uniform to shader 2020-05-17 13:21:06 +02:00
1a924e70ef put error printing in place 2020-05-17 13:06:09 +02:00
2ad52f5ba2 remove next lesson's code 2020-05-17 13:04:30 +02:00
38a7c098dd use OpenGL's internal datatypes 2020-05-17 13:04:13 +02:00
4715d3f8e0 lower bounds for base 2020-05-17 12:40:22 +02:00
b3ba19f16c typo 2020-05-17 12:35:29 +02:00
23e806a8e7 index buffer failing 2020-05-17 12:26:57 +02:00
4acc1dd84e finished episode 8 2020-05-17 10:59:15 +02:00
d7773af8b6 add Readme 2020-05-17 06:48:24 +02:00
2c9681a624 get actual triangle on screen 2020-05-17 06:40:30 +02:00
adad6b62b7 init 2020-05-15 20:04:18 +02:00