nek0
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dd4e048652
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prepare for joypad control
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2018-10-08 18:58:14 +02:00 |
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nek0
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1646d2c68a
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post affection release changes
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2018-09-25 17:37:30 +02:00 |
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nek0
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b6e4bd543f
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post-presentation cleanup
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2018-09-25 00:13:09 +02:00 |
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nek0
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8f2cfd2871
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fix bounds
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2018-09-19 20:17:47 +02:00 |
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nek0
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17bc05ad5e
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optimization in logic and performance
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2018-09-14 09:29:13 +02:00 |
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nek0
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51cb19aaac
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small optimization and renames
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2018-09-08 21:40:05 +02:00 |
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nek0
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e6f95e9c42
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NPCs now have agent system/petri net
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2018-09-08 14:05:07 +02:00 |
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nek0
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d687eb9ae5
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starting agent system/petri net
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2018-09-07 23:39:53 +02:00 |
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nek0
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f10b5d7d52
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workplace defined
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2018-09-07 19:49:16 +02:00 |
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nek0
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b276219e07
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removing some warnings
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2018-08-18 05:12:58 +02:00 |
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nek0
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b14d9a6d76
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prepare hackable computers
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2018-08-11 11:51:20 +02:00 |
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nek0
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56eac65266
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NPCs now interact with objects!
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2018-08-10 14:09:07 +02:00 |
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nek0
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289579470f
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draw only progress for player activated actions
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2018-08-10 11:35:08 +02:00 |
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nek0
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84cd30d8e5
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cleaning
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2018-08-10 11:34:46 +02:00 |
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nek0
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bcdd04e7d5
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reworking interactions
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2018-08-10 08:58:26 +02:00 |
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nek0
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1a058d5c2f
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new asset: watercooler
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2018-08-07 14:04:49 +02:00 |
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nek0
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8fb71181c6
|
don't place anything in Halls
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2018-08-03 02:22:30 +02:00 |
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nek0
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b89fe75a39
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collision boundaries for table corners
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2018-07-31 23:07:23 +02:00 |
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nek0
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9d4205a939
|
new plants and now: toilets
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2018-07-31 22:59:25 +02:00 |
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nek0
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8a474f6edd
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added plant and reworked clusters
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2018-07-31 13:30:17 +02:00 |
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nek0
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14549d8533
|
incorporate new assets
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2018-07-30 21:10:42 +02:00 |
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nek0
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f025b92ef4
|
blubb
|
2018-07-30 15:34:45 +02:00 |
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nek0
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afca12ebc0
|
added computer
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2018-07-30 14:34:46 +02:00 |
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nek0
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08dbb9326c
|
first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
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81d6fd1180
|
copiers are placed properly
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2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
|
I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2b86eaf230
|
detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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4913b054d8
|
smaller things
|
2018-07-06 17:18:12 +02:00 |
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nek0
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0f3c33b243
|
don't duplicate main context
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2018-07-06 17:17:12 +02:00 |
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nek0
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690179e4ec
|
linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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9d5b3d62a0
|
new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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a1abb9f379
|
alignment
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2018-07-02 18:42:59 +02:00 |
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nek0
|
850e9d7a07
|
integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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nek0
|
39749a8afe
|
renaming module
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2018-06-25 23:59:12 +02:00 |
|
nek0
|
5e0c634b61
|
removing clutter
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2018-06-25 23:45:53 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
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nek0
|
3bc1b5e5c7
|
preparing for keyboard input
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2018-06-24 00:42:39 +02:00 |
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nek0
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21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
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nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
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nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
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nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
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nek0
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e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
81abbaf91e
|
trying to prepare animations
|
2018-05-27 16:03:31 +02:00 |
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nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
b59b566905
|
fork pathseeking off into seperate thread
|
2018-05-16 16:23:23 +02:00 |
|
nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
|
2018-05-15 19:27:40 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
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