Commit graph

293 commits

Author SHA1 Message Date
nek0
2499fe526a show everything 2017-07-29 02:20:32 +02:00
nek0
f544b5f025 moving time initialization after window creation 2017-07-29 02:19:48 +02:00
nek0
aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0
17822564c7 temporary disabling examples 2017-05-20 10:24:05 +02:00
nek0
63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0
1875797cb1 optimization 2017-03-29 16:37:36 +02:00
nek0
121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0
66b8f54a07 better camera handling 2017-03-29 00:44:36 +02:00
nek0
705f032035 change keyboard event handling 2017-03-29 00:43:59 +02:00
nek0
fc452c53ff new example: game of life 2017-03-29 00:43:09 +02:00
nek0
b3f4b871ea fix strange scrolling behaviour 2017-03-24 21:58:53 +01:00
nek0
538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0
4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0
0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0
369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0
0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0
004f52aeb4 disable example00 2017-03-23 04:25:59 +01:00
nek0
bbc7142b74 move it faster 2017-03-22 16:59:35 +01:00
nek0
ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0
22877d239b example04 (side scrolling example) finished 2017-03-21 18:01:58 +01:00
nek0
efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0
9744ebcf99 version bump 2017-03-20 05:26:07 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0
a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0
ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
rys ostrovid
55d671a81f Merge pull request #2 from nek0/props
implement Affection.Property dsl
2017-03-17 00:23:13 +01:00
Astro
c3fdf7b410 Affection.Property: import switcheroo 2017-03-17 00:22:26 +01:00
Astro
ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro
a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0
ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0
7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0
a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
rys ostrovid
cb16e5ef09 Merge pull request #1 from nek0/shtuff
Stuff that I think is better
2017-03-16 20:25:20 +01:00
Astro
a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
5d8c5d807c a little lint 2017-03-14 22:18:39 +01:00
nek0
161ace0770 recursive particle update 2017-03-14 20:10:47 +01:00
nek0
af271f85b2 adding handler function 2017-03-06 17:48:12 +01:00
nek0
cb91cd77c4 correction 2017-03-05 16:41:18 +01:00
nek0
8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0
29183fb223 removing old code 2017-02-25 17:26:00 +01:00
nek0
7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0
767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0
46f51d1334 found the particle leak! 2017-02-25 17:23:28 +01:00
nek0
896a64a6fc just some comment alignment 2017-02-24 17:11:52 +01:00
nek0
130d941779 only drawing on available surface area 2017-02-24 17:11:10 +01:00