Commit graph

215 commits

Author SHA1 Message Date
rys ostrovid
86a5cdeeab
Merge pull request #5 from nek0/3d
Merge pull request #4 from nek0/master
2017-11-26 14:51:17 +01:00
rys ostrovid
89329023ad
Merge pull request #4 from nek0/master
merge 3d into master
2017-11-26 14:50:37 +01:00
rys ostrovid
90161d6501
Merge pull request #3 from nek0/messagebus
Messagebus
2017-11-26 14:48:43 +01:00
nek0
8c2f85be94 preparing some classes 2017-11-26 13:59:59 +01:00
nek0
c6066e3e08 starting messagebus 2017-11-25 09:05:04 +01:00
nek0
b2da2d287a post merge cleanup 2017-11-23 19:37:36 +01:00
nek0
f61377f43a Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus 2017-11-23 19:35:32 +01:00
nek0
0a0b851395 add notes 2017-11-22 22:32:50 +01:00
nek0
f7dac3e0b6 deparallelize 2017-11-15 18:28:38 +01:00
nek0
2c731bea97 de-parallelize 2017-11-04 20:37:49 +01:00
nek0
2a9f7ffebc export get and put 2017-11-04 18:35:09 +01:00
nek0
4594dc58e0 pushing upper bound 2017-11-04 12:57:56 +01:00
nek0
08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0
46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0
821550b7cd misc is util 2017-09-07 06:23:01 +02:00
nek0
6f943ece7b set screen mode 2017-07-29 21:57:06 +02:00
nek0
eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0
d2a6d4119b only update sysTime, when it had not changed 2017-07-29 16:31:48 +02:00
nek0
528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0
686b2873a2 add sysTime 2017-07-29 02:47:26 +02:00
nek0
61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0
9d9833d88a removing old remnants 2017-07-29 02:24:20 +02:00
nek0
2499fe526a show everything 2017-07-29 02:20:32 +02:00
nek0
f544b5f025 moving time initialization after window creation 2017-07-29 02:19:48 +02:00
nek0
aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0
17822564c7 temporary disabling examples 2017-05-20 10:24:05 +02:00
nek0
63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0
1875797cb1 optimization 2017-03-29 16:37:36 +02:00
nek0
121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0
66b8f54a07 better camera handling 2017-03-29 00:44:36 +02:00
nek0
705f032035 change keyboard event handling 2017-03-29 00:43:59 +02:00
nek0
fc452c53ff new example: game of life 2017-03-29 00:43:09 +02:00
nek0
b3f4b871ea fix strange scrolling behaviour 2017-03-24 21:58:53 +01:00
nek0
538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0
4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0
0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0
369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0
0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0
004f52aeb4 disable example00 2017-03-23 04:25:59 +01:00
nek0
bbc7142b74 move it faster 2017-03-22 16:59:35 +01:00
nek0
ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0
22877d239b example04 (side scrolling example) finished 2017-03-21 18:01:58 +01:00
nek0
efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0
9744ebcf99 version bump 2017-03-20 05:26:07 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0
a5273ff79b type signature 2017-03-18 14:12:42 +01:00