Commit graph

345 commits

Author SHA1 Message Date
5675cf7f6d reorganize modules and add new dependencies 2020-12-06 08:15:31 +01:00
b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
7e3fbd45c7 add shaders 2020-12-06 08:14:05 +01:00
5aaa2dd41b more verbose messages from engine on startup 2020-12-05 14:28:57 +01:00
a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00
0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
171f71180f start restructuring 2020-10-30 07:38:18 +01:00
dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
3b5d0a90ad introduce scenes and thus get rid of overly big enums 2020-10-25 19:33:18 +01:00
31f56d62a3 add Scene class 2020-10-25 19:32:44 +01:00
00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
2e280d6e19 Draft more state implementation and make engine verbose 2020-10-17 10:35:25 +02:00
7c18915e9b build foundations for state machine 2020-10-17 01:53:25 +02:00
cf520852d0 extract size alongside data when reding in textures 2020-10-17 01:52:22 +02:00
ada9c1368f finish constructing maps 2020-10-17 01:51:19 +02:00
4eb31b1bf5 move gl call after context creation 2020-10-16 06:06:39 +02:00
29f8551b84 typo 2020-10-16 06:00:30 +02:00
864aa694ee whopsie 2020-10-15 19:45:30 +02:00
a49afbdee8 add package 2020-10-15 19:39:32 +02:00
a66e67ee69 add sync and GL infos 2020-10-15 18:49:04 +02:00
02ed49a17b prepare map construction 2020-10-12 06:29:09 +02:00
ff77587042 working on textures 2020-10-12 06:08:33 +02:00
31a58280ae successful read of map layer 2020-10-10 01:00:33 +02:00
4ea4de78f6 added test tile in map layer 2020-10-10 00:59:52 +02:00
77698627eb remove wrong export 2020-10-10 00:58:46 +02:00
bdc020e511 add tile map export 2020-10-10 00:58:18 +02:00
a1144db6d9 expand on types 2020-10-09 05:51:00 +02:00
bb364d6b1a remove doubles 2020-10-09 05:28:04 +02:00
12b788af5e more types 2020-10-06 04:19:07 +02:00
0c53c11942 meow 2020-09-24 06:14:44 +02:00
9b30b11e18 meow 2020-09-24 01:26:47 +02:00
b945cc1fb6 bumping types around 2020-09-22 14:07:13 +02:00
f5353c5de2 start laying out types 2020-09-21 04:26:45 +02:00
2bff7b942f add test level and tileset 2020-09-21 04:26:21 +02:00
3ada04c3c1 add new dependencies 2020-09-21 04:25:49 +02:00
e5e4c7a4d1 ignore krita temp files 2020-09-21 00:17:19 +02:00
8ce4edba25 resized pituicat 2020-09-21 00:16:32 +02:00
35810c7b4a add first character: Pituicat 2020-09-20 23:54:25 +02:00
556ebd814d expand beat chart 2020-09-20 19:05:26 +02:00
86c1791822 expand beat chart 2020-09-20 18:24:25 +02:00
e1039005c8 extended beat chart 2020-09-20 01:52:15 +02:00
900e8bd777 extended beat chart 2020-09-18 13:03:05 +02:00
53e164fe6a expanded beat chart 2020-09-11 20:44:39 +02:00
0fb1d12702 Merge branch 'master' of ssh://gitea.nek0.eu:2200/nek0/pituicat into master 2020-09-11 13:58:53 +02:00
2dae38d4b4 expanded and predrafted beat chart 2020-09-11 13:54:50 +02:00
ac24c3605d typo 2020-09-11 13:54:15 +02:00
dcad00d93f baby steps 2020-09-10 21:28:55 +02:00
52c6d2ab3a extended beat chart 2020-09-10 09:10:06 +02:00
80ae98220d expanded beat chart 2020-09-09 07:13:18 +02:00