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155be720b3
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finished episode 19. episode 18 was theory only
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2020-05-23 14:08:34 +02:00 |
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58db022a7b
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flip image at loading, not in shader
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2020-05-23 11:16:53 +02:00 |
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3dab16259e
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hunt errors
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2020-05-22 23:59:29 +02:00 |
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c55cb22ee2
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I see cats
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2020-05-22 23:49:17 +02:00 |
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e3be56ab6c
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get textures halfway working
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2020-05-22 16:16:06 +02:00 |
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1714facb11
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cleanup
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2020-05-22 02:38:32 +02:00 |
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750f55fda6
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move clear to renderer
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2020-05-22 02:31:24 +02:00 |
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4a499165c4
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get initial renderer to run
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2020-05-22 02:29:16 +02:00 |
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90d2ef73e6
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Abstract Shaders into own module
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2020-05-21 21:04:05 +02:00 |
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c2014e41c5
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abstract bindable stuff as typeclass
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2020-05-21 18:17:38 +02:00 |
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a0f9ffcc6e
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vertex array abstraction forgotten
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2020-05-20 06:10:14 +02:00 |
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2db17d3fd6
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finished episode14
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2020-05-20 05:54:43 +02:00 |
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3046622519
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finished episode13
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2020-05-18 04:58:45 +02:00 |
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9830e5d3ed
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rename project
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2020-05-18 04:57:41 +02:00 |
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7566605ec4
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update readme
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2020-05-18 03:24:59 +02:00 |
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8c58ec6d81
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finish episode 12
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2020-05-17 21:28:05 +02:00 |
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f5ae496256
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make red channel cycle
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2020-05-17 17:30:05 +02:00 |
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b5b59bea7d
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don't throw away errors
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2020-05-17 17:29:32 +02:00 |
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01b6134331
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move uniform write into loop
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2020-05-17 17:28:39 +02:00 |
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c377d27cb2
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enable vsync synchronization
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2020-05-17 17:27:18 +02:00 |
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5390c2c57d
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uniform work now
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2020-05-17 13:37:59 +02:00 |
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d566595b1c
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add uniform to shader
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2020-05-17 13:21:06 +02:00 |
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1a924e70ef
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put error printing in place
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2020-05-17 13:06:09 +02:00 |
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2ad52f5ba2
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remove next lesson's code
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2020-05-17 13:04:30 +02:00 |
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38a7c098dd
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use OpenGL's internal datatypes
|
2020-05-17 13:04:13 +02:00 |
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4715d3f8e0
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lower bounds for base
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2020-05-17 12:40:22 +02:00 |
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b3ba19f16c
|
typo
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2020-05-17 12:35:29 +02:00 |
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23e806a8e7
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index buffer failing
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2020-05-17 12:26:57 +02:00 |
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4acc1dd84e
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finished episode 8
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2020-05-17 10:59:15 +02:00 |
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d7773af8b6
|
add Readme
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2020-05-17 06:48:24 +02:00 |
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2c9681a624
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get actual triangle on screen
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2020-05-17 06:40:30 +02:00 |
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adad6b62b7
|
init
|
2020-05-15 20:04:18 +02:00 |
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