nek0
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99318f8919
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adjust size
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2018-09-16 23:29:02 +02:00 |
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687d5f5b58
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smoother game start
|
2018-09-15 19:22:04 +02:00 |
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nek0
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17bc05ad5e
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optimization in logic and performance
|
2018-09-14 09:29:13 +02:00 |
|
nek0
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51cb19aaac
|
small optimization and renames
|
2018-09-08 21:40:05 +02:00 |
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nek0
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e6f95e9c42
|
NPCs now have agent system/petri net
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2018-09-08 14:05:07 +02:00 |
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nek0
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d687eb9ae5
|
starting agent system/petri net
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2018-09-07 23:39:53 +02:00 |
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nek0
|
f10b5d7d52
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workplace defined
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2018-09-07 19:49:16 +02:00 |
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nek0
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9774f5a9c9
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better loading
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2018-09-07 19:12:04 +02:00 |
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nek0
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5916f302a6
|
linting in progress
|
2018-09-02 10:44:33 +02:00 |
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nek0
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8d2aba5f7b
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make hacking not abortable by NPCs
|
2018-09-01 18:27:18 +02:00 |
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nek0
|
6c54aabc94
|
cleaning debug output
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2018-09-01 18:26:55 +02:00 |
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nek0
|
c0b3acd647
|
fix map for MindMap
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2018-08-19 18:08:13 +02:00 |
|
nek0
|
b276219e07
|
removing some warnings
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2018-08-18 05:12:58 +02:00 |
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nek0
|
1f63e15582
|
computer has now an "on" state
|
2018-08-12 06:28:37 +02:00 |
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nek0
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b14d9a6d76
|
prepare hackable computers
|
2018-08-11 11:51:20 +02:00 |
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nek0
|
35337651a0
|
make copying not abortable
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2018-08-11 09:11:54 +02:00 |
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nek0
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d8437759fc
|
some little stuff
|
2018-08-11 02:00:13 +02:00 |
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nek0
|
0e5486f048
|
fix and optimization
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2018-08-11 01:12:07 +02:00 |
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nek0
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2911514578
|
initial state
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2018-08-10 22:45:32 +02:00 |
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nek0
|
56eac65266
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NPCs now interact with objects!
|
2018-08-10 14:09:07 +02:00 |
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nek0
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289579470f
|
draw only progress for player activated actions
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2018-08-10 11:35:08 +02:00 |
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nek0
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84cd30d8e5
|
cleaning
|
2018-08-10 11:34:46 +02:00 |
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nek0
|
c8b81e90e5
|
add progress bar
|
2018-08-10 10:29:12 +02:00 |
|
nek0
|
bcdd04e7d5
|
reworking interactions
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2018-08-10 08:58:26 +02:00 |
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nek0
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a0f198a18d
|
fixing range limit of interaction
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2018-08-07 14:05:08 +02:00 |
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nek0
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1a058d5c2f
|
new asset: watercooler
|
2018-08-07 14:04:49 +02:00 |
|
nek0
|
fff7dfbbce
|
fix drawing order again
|
2018-08-07 14:04:12 +02:00 |
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nek0
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e6c0c1ad70
|
limit click distance for activating actions
|
2018-08-05 04:05:35 +02:00 |
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nek0
|
8fb71181c6
|
don't place anything in Halls
|
2018-08-03 02:22:30 +02:00 |
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nek0
|
5e8df5a022
|
a little optimization
|
2018-08-01 17:54:49 +02:00 |
|
nek0
|
b89fe75a39
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collision boundaries for table corners
|
2018-07-31 23:07:23 +02:00 |
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nek0
|
9d4205a939
|
new plants and now: toilets
|
2018-07-31 22:59:25 +02:00 |
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nek0
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8a474f6edd
|
added plant and reworked clusters
|
2018-07-31 13:30:17 +02:00 |
|
nek0
|
14549d8533
|
incorporate new assets
|
2018-07-30 21:10:42 +02:00 |
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nek0
|
f025b92ef4
|
blubb
|
2018-07-30 15:34:45 +02:00 |
|
nek0
|
afca12ebc0
|
added computer
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2018-07-30 14:34:46 +02:00 |
|
nek0
|
731e3d2744
|
off by one error
|
2018-07-30 14:34:26 +02:00 |
|
nek0
|
33d808b240
|
fix draw ordering
|
2018-07-30 01:17:19 +02:00 |
|
nek0
|
744850d3f0
|
move this out
|
2018-07-25 01:10:21 +02:00 |
|
nek0
|
08dbb9326c
|
first interactable object ever: a copier
|
2018-07-22 22:30:17 +02:00 |
|
nek0
|
f64aae86f0
|
take obstacles from ECS into account
|
2018-07-21 21:10:32 +02:00 |
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nek0
|
81d6fd1180
|
copiers are placed properly
|
2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
|
I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2f8a267b09
|
some refinement in messages
|
2018-07-19 04:56:31 +02:00 |
|
nek0
|
2b86eaf230
|
detailed loading output
|
2018-07-19 04:51:07 +02:00 |
|
nek0
|
b04ae8759b
|
removing unneeded code
|
2018-07-08 07:56:13 +02:00 |
|
nek0
|
bfccf32451
|
optimizing MindMap generation
|
2018-07-08 07:55:44 +02:00 |
|
nek0
|
4913b054d8
|
smaller things
|
2018-07-06 17:18:12 +02:00 |
|
nek0
|
19476e3fbb
|
deduplicate direction function
|
2018-07-06 17:17:57 +02:00 |
|
nek0
|
0f3c33b243
|
don't duplicate main context
|
2018-07-06 17:17:12 +02:00 |
|
nek0
|
c2a3bb3536
|
unneccessary
|
2018-07-03 16:49:27 +02:00 |
|
nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
f74ce66e2f
|
removing old code
|
2018-07-03 02:20:30 +02:00 |
|
nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
|
2018-07-03 02:20:17 +02:00 |
|
nek0
|
a1abb9f379
|
alignment
|
2018-07-02 18:42:59 +02:00 |
|
nek0
|
d5b2729b2a
|
todo
|
2018-07-02 18:22:00 +02:00 |
|
nek0
|
6dc6074a5a
|
code deduplication
|
2018-07-02 18:18:27 +02:00 |
|
nek0
|
850e9d7a07
|
integrate mind map into game
|
2018-06-28 21:07:58 +02:00 |
|
nek0
|
39749a8afe
|
renaming module
|
2018-06-25 23:59:12 +02:00 |
|
nek0
|
daaadca17b
|
adjusting small things
|
2018-06-25 23:46:17 +02:00 |
|
nek0
|
5e0c634b61
|
removing clutter
|
2018-06-25 23:45:53 +02:00 |
|
nek0
|
7a4248671e
|
cleaning
|
2018-06-24 12:59:24 +02:00 |
|
nek0
|
0fff278fdb
|
higher mass
|
2018-06-24 00:51:21 +02:00 |
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nek0
|
368d679356
|
*flushing sounds*
|
2018-06-24 00:43:27 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
|
nek0
|
3bc1b5e5c7
|
preparing for keyboard input
|
2018-06-24 00:42:39 +02:00 |
|
nek0
|
21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
5b911ab3ec
|
fix draw ordering
|
2018-06-16 11:40:51 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
|
nek0
|
ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
88c988ddbf
|
a little lint
|
2018-06-03 20:24:33 +02:00 |
|
nek0
|
bf0cd44f56
|
fix drawing order
|
2018-06-03 20:14:29 +02:00 |
|
nek0
|
03b84b02db
|
hunting again
|
2018-06-03 04:28:39 +02:00 |
|
nek0
|
9c812f10d3
|
stop walking animation when colliding
|
2018-06-02 22:04:05 +02:00 |
|
nek0
|
98d7e610cb
|
draw ordering
|
2018-05-31 05:25:08 +02:00 |
|
nek0
|
d3e00e13ca
|
more movement
|
2018-05-31 03:07:41 +02:00 |
|
nek0
|
fbcc1b0e45
|
walking animation
|
2018-05-30 22:15:49 +02:00 |
|
nek0
|
f6db4f5e5c
|
hunting warnings in Test
|
2018-05-30 17:32:00 +02:00 |
|
nek0
|
5c70976678
|
removing old code
|
2018-05-30 17:03:29 +02:00 |
|
nek0
|
e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
81abbaf91e
|
trying to prepare animations
|
2018-05-27 16:03:31 +02:00 |
|
nek0
|
2761777ff9
|
finishing up: rotation
|
2018-05-26 08:34:49 +02:00 |
|
nek0
|
9c3e607d2b
|
fix direction
|
2018-05-21 05:56:15 +02:00 |
|
nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
e8847f2aa0
|
foo
|
2018-05-18 20:05:21 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
b59b566905
|
fork pathseeking off into seperate thread
|
2018-05-16 16:23:23 +02:00 |
|
nek0
|
1f1bdd216a
|
reduce liftIO calls
|
2018-05-15 19:27:54 +02:00 |
|
nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
|
2018-05-15 19:27:40 +02:00 |
|
nek0
|
1c9076c838
|
refine pathfinding
|
2018-05-14 19:34:07 +02:00 |
|
nek0
|
72c8adb4f5
|
cleaning
|
2018-05-14 18:12:37 +02:00 |
|
nek0
|
cc3480c0c0
|
nonsticky walls
|
2018-05-14 18:00:18 +02:00 |
|
nek0
|
4226265030
|
herkulesbug found. sticky walls
|
2018-05-14 17:54:55 +02:00 |
|
nek0
|
165baa179c
|
more entomology
|
2018-05-13 22:01:05 +02:00 |
|
nek0
|
c14c652360
|
cyber entomology
|
2018-05-13 14:05:15 +02:00 |
|
nek0
|
4a8826b256
|
collision check still not working
|
2018-05-05 19:23:24 +02:00 |
|