Commit graph

243 commits

Author SHA1 Message Date
nek0
dc91005dee implement controller adjustments 2018-10-12 21:40:16 +02:00
nek0
a58f415e73 indent 2018-10-12 14:59:09 +02:00
nek0
dd7f1e1627 preparing controller adjustment 2018-10-12 14:26:06 +02:00
nek0
5f5e4d4827 more joypad stuff 2018-10-08 23:36:52 +02:00
nek0
a52cb93d78 dusting off more 2018-10-08 18:59:47 +02:00
nek0
dd4e048652 prepare for joypad control 2018-10-08 18:58:14 +02:00
nek0
3c016bbb17 dusting off 2018-10-08 18:54:09 +02:00
nek0
1646d2c68a post affection release changes 2018-09-25 17:37:30 +02:00
nek0
b6e4bd543f post-presentation cleanup 2018-09-25 00:13:09 +02:00
48b8aaf379 typo 2018-09-22 01:18:24 +02:00
500cf17123 typo 2018-09-22 01:17:21 +02:00
b2bdfa3e27 clean 2018-09-22 00:59:19 +02:00
nek0
3c64098157 Merge branch 'master' of github.com:nek0/tracer 2018-09-21 22:25:39 +02:00
nek0
e0a272fb4e restart on escape 2018-09-21 22:25:23 +02:00
80860264a3 shrink playarea 2018-09-19 23:44:27 +02:00
nek0
086302be5e fix indentation 2018-09-19 20:19:01 +02:00
nek0
8f2cfd2871 fix bounds 2018-09-19 20:17:47 +02:00
nek0
7aa691bf87 some more keyboard interaction 2018-09-18 05:35:40 +02:00
nek0
aed0732d3e more optimization 2018-09-18 03:13:53 +02:00
a68b186fd0 würg in progress 2018-09-16 23:55:22 +02:00
nek0
99318f8919 adjust size 2018-09-16 23:29:02 +02:00
687d5f5b58 smoother game start 2018-09-15 19:22:04 +02:00
nek0
17bc05ad5e optimization in logic and performance 2018-09-14 09:29:13 +02:00
nek0
51cb19aaac small optimization and renames 2018-09-08 21:40:05 +02:00
nek0
e6f95e9c42 NPCs now have agent system/petri net 2018-09-08 14:05:07 +02:00
nek0
d687eb9ae5 starting agent system/petri net 2018-09-07 23:39:53 +02:00
nek0
f10b5d7d52 workplace defined 2018-09-07 19:49:16 +02:00
nek0
9774f5a9c9 better loading 2018-09-07 19:12:04 +02:00
nek0
5916f302a6 linting in progress 2018-09-02 10:44:33 +02:00
nek0
8d2aba5f7b make hacking not abortable by NPCs 2018-09-01 18:27:18 +02:00
nek0
6c54aabc94 cleaning debug output 2018-09-01 18:26:55 +02:00
nek0
c0b3acd647 fix map for MindMap 2018-08-19 18:08:13 +02:00
nek0
b276219e07 removing some warnings 2018-08-18 05:12:58 +02:00
nek0
1f63e15582 computer has now an "on" state 2018-08-12 06:28:37 +02:00
nek0
b14d9a6d76 prepare hackable computers 2018-08-11 11:51:20 +02:00
nek0
35337651a0 make copying not abortable 2018-08-11 09:11:54 +02:00
nek0
d8437759fc some little stuff 2018-08-11 02:00:13 +02:00
nek0
0e5486f048 fix and optimization 2018-08-11 01:12:07 +02:00
nek0
2911514578 initial state 2018-08-10 22:45:32 +02:00
nek0
56eac65266 NPCs now interact with objects! 2018-08-10 14:09:07 +02:00
nek0
289579470f draw only progress for player activated actions 2018-08-10 11:35:08 +02:00
nek0
84cd30d8e5 cleaning 2018-08-10 11:34:46 +02:00
nek0
c8b81e90e5 add progress bar 2018-08-10 10:29:12 +02:00
nek0
bcdd04e7d5 reworking interactions 2018-08-10 08:58:26 +02:00
nek0
a0f198a18d fixing range limit of interaction 2018-08-07 14:05:08 +02:00
nek0
1a058d5c2f new asset: watercooler 2018-08-07 14:04:49 +02:00
nek0
fff7dfbbce fix drawing order again 2018-08-07 14:04:12 +02:00
nek0
e6c0c1ad70 limit click distance for activating actions 2018-08-05 04:05:35 +02:00
nek0
8fb71181c6 don't place anything in Halls 2018-08-03 02:22:30 +02:00
nek0
5e8df5a022 a little optimization 2018-08-01 17:54:49 +02:00
nek0
b89fe75a39 collision boundaries for table corners 2018-07-31 23:07:23 +02:00
nek0
9d4205a939 new plants and now: toilets 2018-07-31 22:59:25 +02:00
nek0
8a474f6edd added plant and reworked clusters 2018-07-31 13:30:17 +02:00
nek0
14549d8533 incorporate new assets 2018-07-30 21:10:42 +02:00
nek0
f025b92ef4 blubb 2018-07-30 15:34:45 +02:00
nek0
afca12ebc0 added computer 2018-07-30 14:34:46 +02:00
nek0
731e3d2744 off by one error 2018-07-30 14:34:26 +02:00
nek0
33d808b240 fix draw ordering 2018-07-30 01:17:19 +02:00
nek0
744850d3f0 move this out 2018-07-25 01:10:21 +02:00
nek0
08dbb9326c first interactable object ever: a copier 2018-07-22 22:30:17 +02:00
nek0
f64aae86f0 take obstacles from ECS into account 2018-07-21 21:10:32 +02:00
nek0
81d6fd1180 copiers are placed properly 2018-07-21 20:37:01 +02:00
nek0
b70b50e513 I present: copiers 2018-07-21 06:43:26 +02:00
nek0
2f8a267b09 some refinement in messages 2018-07-19 04:56:31 +02:00
nek0
2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0
b04ae8759b removing unneeded code 2018-07-08 07:56:13 +02:00
nek0
bfccf32451 optimizing MindMap generation 2018-07-08 07:55:44 +02:00
nek0
4913b054d8 smaller things 2018-07-06 17:18:12 +02:00
nek0
19476e3fbb deduplicate direction function 2018-07-06 17:17:57 +02:00
nek0
0f3c33b243 don't duplicate main context 2018-07-06 17:17:12 +02:00
nek0
c2a3bb3536 unneccessary 2018-07-03 16:49:27 +02:00
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
f74ce66e2f removing old code 2018-07-03 02:20:30 +02:00
nek0
9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0
a1abb9f379 alignment 2018-07-02 18:42:59 +02:00
nek0
d5b2729b2a todo 2018-07-02 18:22:00 +02:00
nek0
6dc6074a5a code deduplication 2018-07-02 18:18:27 +02:00
nek0
850e9d7a07 integrate mind map into game 2018-06-28 21:07:58 +02:00
nek0
39749a8afe renaming module 2018-06-25 23:59:12 +02:00
nek0
daaadca17b adjusting small things 2018-06-25 23:46:17 +02:00
nek0
5e0c634b61 removing clutter 2018-06-25 23:45:53 +02:00
nek0
7a4248671e cleaning 2018-06-24 12:59:24 +02:00
nek0
0fff278fdb higher mass 2018-06-24 00:51:21 +02:00
nek0
368d679356 *flushing sounds* 2018-06-24 00:43:27 +02:00
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0
21461ade1f building maps of the mind 2018-06-24 00:41:51 +02:00
nek0
373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0
5b911ab3ec fix draw ordering 2018-06-16 11:40:51 +02:00
nek0
bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0
ce48dd505e nanovg is not threadsafe... 2018-06-10 04:21:00 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
88c988ddbf a little lint 2018-06-03 20:24:33 +02:00
nek0
bf0cd44f56 fix drawing order 2018-06-03 20:14:29 +02:00
nek0
03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0
9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0
98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0
d3e00e13ca more movement 2018-05-31 03:07:41 +02:00