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f06ce62cff
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implement textures which crash initialization
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2023-05-15 12:10:02 +02:00 |
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1f9434b06c
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init textures
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2023-05-14 18:50:02 +02:00 |
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fa4f2d6838
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optimisation
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2023-05-14 13:28:19 +02:00 |
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82962d3350
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move matrix transposition into poke definition
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2023-05-14 10:18:09 +02:00 |
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526b9ba281
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next chapter, but broken
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2023-05-12 13:30:00 +02:00 |
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064f31197e
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make code a little more reslilient
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2023-04-23 02:12:04 +02:00 |
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a2f986e852
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cleanup
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2023-04-20 06:21:43 +02:00 |
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e3bed9a2eb
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make it work!
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2023-04-19 17:26:33 +02:00 |
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b5ea2b1359
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half-working state…
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2023-04-12 13:41:00 +02:00 |
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f735077faa
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invisible ambient color
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2023-04-02 15:47:26 +02:00 |
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79a4fea655
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start new chapter
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2023-02-03 06:46:42 +01:00 |
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206b331d19
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blah
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2023-01-06 20:02:17 +01:00 |
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66455ae0d2
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enable double buffering
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2023-01-06 16:54:30 +01:00 |
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0ebe818007
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fill ReadState
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2023-01-05 23:07:21 +01:00 |
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a1e0211b0f
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start filling the state
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2023-01-02 05:59:59 +01:00 |
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1d4372a6b5
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get reader monad in place
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2023-01-02 02:18:06 +01:00 |
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5601e6fcab
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clean the states out
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2023-01-02 02:11:12 +01:00 |
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95dc8b3d9a
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
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597870d957
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prepare mesh loading from obj
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2022-12-15 05:19:53 +01:00 |
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49ab3e49ed
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make rotating triengle
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2022-12-11 09:02:17 +01:00 |
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1107ea91da
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slowly working forwards
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2022-12-03 01:44:06 +01:00 |
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ce5bed8843
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meow
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2022-12-02 20:34:35 +01:00 |
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00e14ab6ea
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change shader container architecture
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2022-12-02 20:02:01 +01:00 |
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6ae9fee3f0
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wörk wörk
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2022-12-01 13:17:13 +01:00 |
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b826889430
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add switchable shader
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2022-10-26 16:52:55 +02:00 |
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68645fc5de
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add types module
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2022-07-21 23:12:09 +02:00 |
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