Commit graph

37 commits

Author SHA1 Message Date
nek0 526b9ba281 next chapter, but broken 2023-05-12 13:30:00 +02:00
nek0 cde6d15245 optimize allocations 2023-04-29 02:10:27 +02:00
nek0 a2f986e852 cleanup 2023-04-20 06:21:43 +02:00
nek0 e3bed9a2eb make it work! 2023-04-19 17:26:33 +02:00
nek0 a655a8be06 first little steps 2023-04-19 15:20:44 +02:00
nek0 b5ea2b1359 half-working state… 2023-04-12 13:41:00 +02:00
nek0 f735077faa invisible ambient color 2023-04-02 15:47:26 +02:00
nek0 dce40ecf08 tinker around to hopefully get all layers needed 2023-02-03 08:54:52 +01:00
nek0 79a4fea655 start new chapter 2023-02-03 06:46:42 +01:00
nek0 f2af2a8ccf make it work 2023-01-17 05:35:57 +01:00
nek0 e8e37f1ced mew 2023-01-16 01:10:23 +01:00
nek0 341260b2cd meowy 2023-01-07 00:14:39 +01:00
nek0 206b331d19 blah 2023-01-06 20:02:17 +01:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
nek0 925359acc3 add triangles 2023-01-06 05:04:17 +01:00
nek0 0ebe818007 fill ReadState 2023-01-05 23:07:21 +01:00
nek0 1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 94be0032cb swap model 2022-12-17 08:01:27 +01:00
nek0 c1d59c12f4 load mesh from OBJ file 2022-12-17 07:39:45 +01:00
nek0 49ab3e49ed make rotating triengle 2022-12-11 09:02:17 +01:00
nek0 139f208377 fix, but still not working 2022-12-03 08:42:00 +01:00
nek0 1107ea91da slowly working forwards 2022-12-03 01:44:06 +01:00
nek0 ce5bed8843 meow 2022-12-02 20:34:35 +01:00
nek0 00e14ab6ea change shader container architecture 2022-12-02 20:02:01 +01:00
nek0 d1b73ba36e spellcheck 2022-12-02 16:58:43 +01:00
nek0 6ae9fee3f0 wörk wörk 2022-12-01 13:17:13 +01:00
nek0 b826889430 add switchable shader 2022-10-26 16:52:55 +02:00
nek0 d8eba446a1 detach some create info creation 2022-07-21 23:12:54 +02:00
nek0 4c09e5d5a6 a little cleanup 2022-07-16 21:50:22 +02:00
nek0 317d5916b0 fix multiple frames 2022-07-16 16:36:51 +02:00
nek0 c915d028a6 it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
nek0 83950010ac almost drawing, just fix shaders 2022-07-14 07:02:10 +02:00
nek0 53c2fa9c92 use putStrLn for printing messages and some minor adjustemnts 2022-07-12 16:31:40 +02:00
nek0 200b28ac31 creating image views complete 2022-07-11 14:01:04 +02:00
nek0 1ad7f8fbb4 trying to make implementation a little more flexible 2022-07-11 13:14:59 +02:00
nek0 8b4dc69e5c add basic memory management and split into modules 2022-07-11 01:58:58 +02:00