Commit graph

29 commits

Author SHA1 Message Date
nek0 d9b7c48953 using indirect draw, not working yet 2023-10-22 01:27:18 +02:00
nek0 ef135731a4 first little optimisation 2023-06-11 08:13:49 +02:00
nek0 e91afc8ada draw textured object 2023-05-16 11:14:50 +02:00
nek0 f06ce62cff implement textures which crash initialization 2023-05-15 12:10:02 +02:00
nek0 1f9434b06c init textures 2023-05-14 18:50:02 +02:00
nek0 fa4f2d6838 optimisation 2023-05-14 13:28:19 +02:00
nek0 82962d3350 move matrix transposition into poke definition 2023-05-14 10:18:09 +02:00
nek0 526b9ba281 next chapter, but broken 2023-05-12 13:30:00 +02:00
nek0 064f31197e make code a little more reslilient 2023-04-23 02:12:04 +02:00
nek0 a2f986e852 cleanup 2023-04-20 06:21:43 +02:00
nek0 e3bed9a2eb make it work! 2023-04-19 17:26:33 +02:00
nek0 b5ea2b1359 half-working state… 2023-04-12 13:41:00 +02:00
nek0 f735077faa invisible ambient color 2023-04-02 15:47:26 +02:00
nek0 79a4fea655 start new chapter 2023-02-03 06:46:42 +01:00
nek0 206b331d19 blah 2023-01-06 20:02:17 +01:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
nek0 0ebe818007 fill ReadState 2023-01-05 23:07:21 +01:00
nek0 a1e0211b0f start filling the state 2023-01-02 05:59:59 +01:00
nek0 1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
nek0 5601e6fcab clean the states out 2023-01-02 02:11:12 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 597870d957 prepare mesh loading from obj 2022-12-15 05:19:53 +01:00
nek0 49ab3e49ed make rotating triengle 2022-12-11 09:02:17 +01:00
nek0 1107ea91da slowly working forwards 2022-12-03 01:44:06 +01:00
nek0 ce5bed8843 meow 2022-12-02 20:34:35 +01:00
nek0 00e14ab6ea change shader container architecture 2022-12-02 20:02:01 +01:00
nek0 6ae9fee3f0 wörk wörk 2022-12-01 13:17:13 +01:00
nek0 b826889430 add switchable shader 2022-10-26 16:52:55 +02:00
nek0 68645fc5de add types module 2022-07-21 23:12:09 +02:00