Commit graph

69 commits

Author SHA1 Message Date
nek0 e3bed9a2eb make it work! 2023-04-19 17:26:33 +02:00
nek0 b8fbbc8050 make runnable on non-discrete GPUs 2023-04-19 16:07:07 +02:00
nek0 728d21a340 make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00
nek0 a655a8be06 first little steps 2023-04-19 15:20:44 +02:00
nek0 b5ea2b1359 half-working state… 2023-04-12 13:41:00 +02:00
nek0 a2d1afe8cd disable validatin temporarily 2023-04-02 15:47:26 +02:00
nek0 f735077faa invisible ambient color 2023-04-02 15:47:26 +02:00
nek0 dce40ecf08 tinker around to hopefully get all layers needed 2023-02-03 08:54:52 +01:00
nek0 79a4fea655 start new chapter 2023-02-03 06:46:42 +01:00
nek0 f2af2a8ccf make it work 2023-01-17 05:35:57 +01:00
nek0 e8e37f1ced mew 2023-01-16 01:10:23 +01:00
nek0 341260b2cd meowy 2023-01-07 00:14:39 +01:00
nek0 206b331d19 blah 2023-01-06 20:02:17 +01:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
nek0 be689da9bf add utility module 2023-01-06 16:03:01 +01:00
nek0 925359acc3 add triangles 2023-01-06 05:04:17 +01:00
nek0 0ebe818007 fill ReadState 2023-01-05 23:07:21 +01:00
nek0 a1e0211b0f start filling the state 2023-01-02 05:59:59 +01:00
nek0 1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
nek0 5601e6fcab clean the states out 2023-01-02 02:11:12 +01:00
nek0 f7952bf6f5 clear out errors 2022-12-28 04:31:18 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 94be0032cb swap model 2022-12-17 08:01:27 +01:00
nek0 c1d59c12f4 load mesh from OBJ file 2022-12-17 07:39:45 +01:00
nek0 597870d957 prepare mesh loading from obj 2022-12-15 05:19:53 +01:00
nek0 49ab3e49ed make rotating triengle 2022-12-11 09:02:17 +01:00
nek0 d4688d03a5 generalize buffer size 2022-12-08 07:43:03 +01:00
nek0 4f2ab52fa7 adjust buffer size and poke stride to make things finally work 2022-12-08 04:22:24 +01:00
nek0 139f208377 fix, but still not working 2022-12-03 08:42:00 +01:00
nek0 1107ea91da slowly working forwards 2022-12-03 01:44:06 +01:00
nek0 ce5bed8843 meow 2022-12-02 20:34:35 +01:00
nek0 00e14ab6ea change shader container architecture 2022-12-02 20:02:01 +01:00
nek0 2219355483 it würgs 2022-12-02 16:58:57 +01:00
nek0 d1b73ba36e spellcheck 2022-12-02 16:58:43 +01:00
nek0 e1dfa195b7 finish up memory allocator 2022-12-02 02:57:00 +01:00
nek0 9dca7c85e0 new modules 2022-12-01 21:16:51 +01:00
nek0 6ae9fee3f0 wörk wörk 2022-12-01 13:17:13 +01:00
nek0 b826889430 add switchable shader 2022-10-26 16:52:55 +02:00
nek0 2ba2c5866c hunting wabbits 2022-10-11 18:30:12 +02:00
nek0 d8eba446a1 detach some create info creation 2022-07-21 23:12:54 +02:00
nek0 68645fc5de add types module 2022-07-21 23:12:09 +02:00
nek0 4c09e5d5a6 a little cleanup 2022-07-16 21:50:22 +02:00
nek0 317d5916b0 fix multiple frames 2022-07-16 16:36:51 +02:00
nek0 886498e4c4 clean somme errors 2022-07-15 02:59:46 +02:00
nek0 b8d56ecb2c it works! 2022-07-14 17:05:59 +02:00
nek0 c915d028a6 it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
nek0 83950010ac almost drawing, just fix shaders 2022-07-14 07:02:10 +02:00
nek0 bfb3b1a814 prepare synchronisation objects for drawing 2022-07-14 02:23:29 +02:00
nek0 a9715e1767 add the module 2022-07-13 19:29:38 +02:00
nek0 216879b97a I'm getting closer to actually draw… 2022-07-13 19:25:10 +02:00