nek0
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44fdd2e766
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Merge branch 'buffer-get'
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2016-12-26 14:18:02 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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7837a14456
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disable example04
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2016-12-26 14:14:34 +01:00 |
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nek0
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ebc0eea6c7
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make previous examples work again
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2016-12-26 14:06:51 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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428ab736f8
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disabling example
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2016-12-25 08:14:27 +01:00 |
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nek0
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c6a37e80f7
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link only when needed
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2016-12-24 08:27:47 +01:00 |
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nek0
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b75f20c3d5
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link all new particles
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2016-12-24 08:27:09 +01:00 |
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nek0
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a564eed511
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enable debugging
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2016-12-24 08:26:45 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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ee1200b597
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random colors
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2016-12-24 01:12:34 +01:00 |
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nek0
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158e4ddc80
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trying to enable initial draw again
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2016-12-24 01:11:59 +01:00 |
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nek0
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da79d55a0d
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make text more visible
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2016-12-24 01:10:18 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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95c008cc4e
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new example
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2016-12-21 04:33:28 +01:00 |
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nek0
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257d7f8285
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recent hanges in GEGL
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2016-12-21 04:32:56 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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52da5e54bd
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some refinement
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2016-12-21 00:16:21 +01:00 |
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nek0
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179e2f9516
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trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
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nek0
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a1b0b50b57
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update particles after new ones come
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2016-12-20 06:28:18 +01:00 |
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nek0
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55ae0bd32a
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changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
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2016-12-20 05:27:45 +01:00 |
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nek0
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d1c697c204
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fixing my stupidity
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2016-12-20 05:27:35 +01:00 |
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nek0
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fc67e752ed
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updated example. works fine
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2016-12-20 04:16:31 +01:00 |
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nek0
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954c70b31b
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added pitch rate for particles
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2016-12-20 04:15:48 +01:00 |
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nek0
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ab976b4af6
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this was the bad performance bottleneck
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2016-12-20 04:15:30 +01:00 |
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nek0
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5f4d049a2b
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some explenations
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2016-12-20 04:14:57 +01:00 |
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nek0
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5a44486477
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adjusted example
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2016-12-18 19:01:53 +01:00 |
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nek0
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9d50f8a7e0
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reducing blits per rectangle
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2016-12-18 19:01:18 +01:00 |
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nek0
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4219355090
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more profiling
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2016-12-16 16:43:25 +01:00 |
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nek0
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0bbf86e7f8
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more toying
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2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
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introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
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nek0
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8a8a5ed066
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removing ubsolete imports
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2016-12-12 02:12:45 +01:00 |
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nek0
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4eaa644cbf
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new accessors
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2016-12-12 02:11:31 +01:00 |
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nek0
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05b126ef94
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cleaning
Particles will be implemented in affection itself
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2016-12-12 02:10:42 +01:00 |
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nek0
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b0d44124dc
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updating examples
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2016-12-12 02:10:30 +01:00 |
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nek0
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663ffca664
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some little cleaning
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2016-12-11 22:08:33 +01:00 |
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nek0
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8820a6095f
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cleaning
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2016-12-11 20:35:18 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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fd7f2ff8ba
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another DrawRequest
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2016-12-11 17:44:01 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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5a0b78827c
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clear area
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2016-12-11 12:24:02 +01:00 |
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nek0
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f034f40c2d
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show fps
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2016-12-11 12:23:46 +01:00 |
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nek0
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40d88c4fd2
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new example
It's a rectangle following the mouse
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2016-12-11 12:11:58 +01:00 |
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nek0
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15fdea6949
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Merge branch 'unsafe_colorize'
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2016-12-11 01:44:01 +01:00 |
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nek0
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3757622475
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works now and is fast
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2016-12-11 01:42:06 +01:00 |
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nek0
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93dd045f27
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simplified line width
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2016-12-11 00:09:57 +01:00 |
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nek0
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4cc55e32e7
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unlift drawing
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2016-12-11 00:04:23 +01:00 |
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nek0
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af5526c650
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simplifying drawing for performance purposes.
Does not yet work
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2016-12-10 23:49:51 +01:00 |
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nek0
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4e20d26c97
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working on drawing primitives
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2016-12-08 18:22:29 +01:00 |
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