|
b416f83eec
|
small-ish fixes
|
2023-08-24 03:54:57 +02:00 |
|
|
302f7a6d83
|
using indirect draw, not working yet
|
2023-06-11 08:08:29 +02:00 |
|
|
02501ce1a1
|
fix double spaceships
|
2023-05-20 21:05:17 +02:00 |
|
|
9ed1391f5f
|
remove lambda
|
2023-05-20 20:46:21 +02:00 |
|
|
4ee6c368df
|
first little optimisation
|
2023-05-20 18:36:31 +02:00 |
|
|
c0f8e10f44
|
hunt validation errors
|
2023-05-17 10:31:01 +02:00 |
|
|
61f800cdd9
|
flip y axis
|
2023-05-17 05:52:41 +02:00 |
|
|
e91afc8ada
|
draw textured object
|
2023-05-16 11:14:50 +02:00 |
|
|
32bc3fc4b4
|
fix initialization
|
2023-05-15 14:20:18 +02:00 |
|
|
f06ce62cff
|
implement textures which crash initialization
|
2023-05-15 12:10:02 +02:00 |
|
|
ca2d3cc9b1
|
move meshes
|
2023-05-15 06:45:12 +02:00 |
|
|
1f9434b06c
|
init textures
|
2023-05-14 18:50:02 +02:00 |
|
|
fa4f2d6838
|
optimisation
|
2023-05-14 13:28:19 +02:00 |
|
|
82962d3350
|
move matrix transposition into poke definition
|
2023-05-14 10:18:09 +02:00 |
|
|
455124021f
|
fix it by transposing the model matrix
|
2023-05-12 14:56:02 +02:00 |
|
|
526b9ba281
|
next chapter, but broken
|
2023-05-12 13:30:00 +02:00 |
|
|
6f369cbec1
|
further clean allocations
|
2023-05-01 19:13:21 +02:00 |
|
|
bd578e1d98
|
some more cleaning
|
2023-04-29 19:54:52 +02:00 |
|
|
1643d8b3db
|
more cleanup
|
2023-04-29 18:56:07 +02:00 |
|
|
cec99c0b6c
|
more restructuring
|
2023-04-29 18:52:49 +02:00 |
|
|
b3a1545fd2
|
split up and clean
|
2023-04-29 18:41:59 +02:00 |
|
|
cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
|
|
744a8ddc55
|
fix the GC
|
2023-04-29 00:58:41 +02:00 |
|
|
064f31197e
|
make code a little more reslilient
|
2023-04-23 02:12:04 +02:00 |
|
|
a2f986e852
|
cleanup
|
2023-04-20 06:21:43 +02:00 |
|
|
e3bed9a2eb
|
make it work!
|
2023-04-19 17:26:33 +02:00 |
|
|
b8fbbc8050
|
make runnable on non-discrete GPUs
|
2023-04-19 16:07:07 +02:00 |
|
|
728d21a340
|
make runnable on non-discrete GPUs
|
2023-04-19 16:05:52 +02:00 |
|
|
a655a8be06
|
first little steps
|
2023-04-19 15:20:44 +02:00 |
|
|
b5ea2b1359
|
half-working state…
|
2023-04-12 13:41:00 +02:00 |
|
|
a2d1afe8cd
|
disable validatin temporarily
|
2023-04-02 15:47:26 +02:00 |
|
|
f735077faa
|
invisible ambient color
|
2023-04-02 15:47:26 +02:00 |
|
|
dce40ecf08
|
tinker around to hopefully get all layers needed
|
2023-02-03 08:54:52 +01:00 |
|
|
79a4fea655
|
start new chapter
|
2023-02-03 06:46:42 +01:00 |
|
|
f2af2a8ccf
|
make it work
|
2023-01-17 05:35:57 +01:00 |
|
|
e8e37f1ced
|
mew
|
2023-01-16 01:10:23 +01:00 |
|
|
341260b2cd
|
meowy
|
2023-01-07 00:14:39 +01:00 |
|
|
206b331d19
|
blah
|
2023-01-06 20:02:17 +01:00 |
|
|
66455ae0d2
|
enable double buffering
|
2023-01-06 16:54:30 +01:00 |
|
|
be689da9bf
|
add utility module
|
2023-01-06 16:03:01 +01:00 |
|
|
925359acc3
|
add triangles
|
2023-01-06 05:04:17 +01:00 |
|
|
0ebe818007
|
fill ReadState
|
2023-01-05 23:07:21 +01:00 |
|
|
a1e0211b0f
|
start filling the state
|
2023-01-02 05:59:59 +01:00 |
|
|
1d4372a6b5
|
get reader monad in place
|
2023-01-02 02:18:06 +01:00 |
|
|
5601e6fcab
|
clean the states out
|
2023-01-02 02:11:12 +01:00 |
|
|
f7952bf6f5
|
clear out errors
|
2022-12-28 04:31:18 +01:00 |
|
|
95dc8b3d9a
|
add depth stencil
|
2022-12-28 04:18:59 +01:00 |
|
|
94be0032cb
|
swap model
|
2022-12-17 08:01:27 +01:00 |
|
|
c1d59c12f4
|
load mesh from OBJ file
|
2022-12-17 07:39:45 +01:00 |
|
|
597870d957
|
prepare mesh loading from obj
|
2022-12-15 05:19:53 +01:00 |
|