nek0
|
73cb22a1f0
|
more twiddling
|
2023-08-25 01:10:38 +02:00 |
|
nek0
|
1cae4b0d65
|
try fixing
|
2023-08-25 00:59:36 +02:00 |
|
nek0
|
b416f83eec
|
small-ish fixes
|
2023-08-24 03:54:57 +02:00 |
|
nek0
|
302f7a6d83
|
using indirect draw, not working yet
|
2023-06-11 08:08:29 +02:00 |
|
nek0
|
02501ce1a1
|
fix double spaceships
|
2023-05-20 21:05:17 +02:00 |
|
nek0
|
9ed1391f5f
|
remove lambda
|
2023-05-20 20:46:21 +02:00 |
|
nek0
|
4ee6c368df
|
first little optimisation
|
2023-05-20 18:36:31 +02:00 |
|
nek0
|
61f800cdd9
|
flip y axis
|
2023-05-17 05:52:41 +02:00 |
|
nek0
|
e91afc8ada
|
draw textured object
|
2023-05-16 11:14:50 +02:00 |
|
nek0
|
f06ce62cff
|
implement textures which crash initialization
|
2023-05-15 12:10:02 +02:00 |
|
nek0
|
fa4f2d6838
|
optimisation
|
2023-05-14 13:28:19 +02:00 |
|
nek0
|
82962d3350
|
move matrix transposition into poke definition
|
2023-05-14 10:18:09 +02:00 |
|
nek0
|
455124021f
|
fix it by transposing the model matrix
|
2023-05-12 14:56:02 +02:00 |
|
nek0
|
526b9ba281
|
next chapter, but broken
|
2023-05-12 13:30:00 +02:00 |
|
nek0
|
bd578e1d98
|
some more cleaning
|
2023-04-29 19:54:52 +02:00 |
|
nek0
|
1643d8b3db
|
more cleanup
|
2023-04-29 18:56:07 +02:00 |
|
nek0
|
cec99c0b6c
|
more restructuring
|
2023-04-29 18:52:49 +02:00 |
|
nek0
|
b3a1545fd2
|
split up and clean
|
2023-04-29 18:41:59 +02:00 |
|
nek0
|
cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
|
nek0
|
a2f986e852
|
cleanup
|
2023-04-20 06:21:43 +02:00 |
|
nek0
|
e3bed9a2eb
|
make it work!
|
2023-04-19 17:26:33 +02:00 |
|
nek0
|
a655a8be06
|
first little steps
|
2023-04-19 15:20:44 +02:00 |
|
nek0
|
b5ea2b1359
|
half-working state…
|
2023-04-12 13:41:00 +02:00 |
|
nek0
|
f735077faa
|
invisible ambient color
|
2023-04-02 15:47:26 +02:00 |
|
nek0
|
f2af2a8ccf
|
make it work
|
2023-01-17 05:35:57 +01:00 |
|
nek0
|
206b331d19
|
blah
|
2023-01-06 20:02:17 +01:00 |
|
nek0
|
66455ae0d2
|
enable double buffering
|
2023-01-06 16:54:30 +01:00 |
|
nek0
|
0ebe818007
|
fill ReadState
|
2023-01-05 23:07:21 +01:00 |
|
nek0
|
95dc8b3d9a
|
add depth stencil
|
2022-12-28 04:18:59 +01:00 |
|
nek0
|
49ab3e49ed
|
make rotating triengle
|
2022-12-11 09:02:17 +01:00 |
|
nek0
|
1107ea91da
|
slowly working forwards
|
2022-12-03 01:44:06 +01:00 |
|
nek0
|
4c09e5d5a6
|
a little cleanup
|
2022-07-16 21:50:22 +02:00 |
|
nek0
|
317d5916b0
|
fix multiple frames
|
2022-07-16 16:36:51 +02:00 |
|
nek0
|
886498e4c4
|
clean somme errors
|
2022-07-15 02:59:46 +02:00 |
|
nek0
|
c915d028a6
|
it draws, but it's flashy and ugly
|
2022-07-14 11:02:12 +02:00 |
|
nek0
|
83950010ac
|
almost drawing, just fix shaders
|
2022-07-14 07:02:10 +02:00 |
|
nek0
|
bfb3b1a814
|
prepare synchronisation objects for drawing
|
2022-07-14 02:23:29 +02:00 |
|
nek0
|
a9715e1767
|
add the module
|
2022-07-13 19:29:38 +02:00 |
|